The Mirai Fury - An Architect Reviews [Star Citizen]

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Published 2023-05-23
A fun sized package that packs a punch, find out why this ship is becoming a community favorite. 🌏 Get exclusive NordVPN deal here ➵ NordVPN.com/morphologis It’s risk free with Nord’s 30 day money-back guarantee!✌

0:00 Intro
1:43 The Design
6:38 Performance
9:03 Problem with Example

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All Comments (21)
  • @adwickenkamp
    I believe that the MX's armor shield is primarily a blast shield to protect from blast from missiles as they launch
  • @the5starx
    In a recent Star Citizen Live, CIG confirmed that Cargo Elevators will allow us to load vehicles and small ships into larger ships directly inside the hangar. I believe this will be the moment where the snubs in the game will really be able to shine and feel worth it.
  • I feel like Snubs are much more intended as a defensive option for larger ships if jumped, rather than being intended to be sent out on the offensive, which I think the Fury does decently at, if needing its mobility tweaked. We'll see what the flight model and master modes changes bring to the balance though (whenever that rolls out)
  • The important part is that once we can set our color schemes we already got a Swordfish (Merlin) and Red Tail (Fury) analogs, we only need analogs for the Hammerhead tow ship and the Bebop, and we can space cowboy.
  • Remember that the future of dogfighting is going to be significantly different as it is from now, it will be harder to flee battle as you need time to swich between combat and cruising modes, so maybe the fury will be a brilliant short range fighter that uses that design.
  • I think the greatest advantage pf snubs is distance. It's a ship you take with you whereas light fighters require more stops or even bigger ships. I would rather have two snubs in the corsair than have two people in the side turrets
  • @josephchello
    The deployment of the furies from the side of the Caterpillar was epic and a great way to show what the idea of "pocket carrier" looks like in practice. Well done.
  • That the MX has the shield makes actually sense to me. Because it needs to stay way longer focused on the target to keep the lock on the target. Even when Under fire. Yet I would love to have such feature on the regular Fury too.
  • @AfroMocha
    The shot of the series just taking off from the caterpillar like that was awesome. I've been waiting 5 years now since I got into this game to see something like that
  • @Rakadur
    I see the fury as a great space station defense, you can stack them quite tight in either a big hangar or lots of small ones like a honeycomb and just belch them out against any attackers. For other scenarios I imagine them being useful at scouting out the surface before big ships come in to land, its size and shape can help it navigate lots of environments.
  • @Galacticat42
    Keep in mind as well, when going into pyro, you might be only able to take one or two arrows on a pocket carrier, but 5-7 furies
  • @Alex-uw5pk
    Love the video! Quick correction *8 size 1 missiles, not 8 size 3.
  • @pawelm329
    The cockpit reminds me of Bubble Fighter from Lost in Space (the one from 1998)
  • @Zman506
    The Mirai Fury is such a cool ship. Love flying it and may or may not have been with the crew you took on at Ghosts hollow the other day. You fought well hope to catch you in the verse another time
  • It also has so Faye valentine ship vibes from cowboy bebop. That cylindrical cockpit is iconic
  • Very good ship for npc’s. Lot of people forget that SC will have a lot of pve in the future.
  • The white paint and cylindrical fuselage immediately made me think of a nasa-punk tie fighter before you even said a word and I love it.
  • @CelticWind88
    I'd like to see CIG implement some sort of host docking interface where you can land snub fighters quickly inside the host ship, refuel and rearm, and then redeploy without it causing huge issues. It might require modular sections (in the Caterpillar, for example), which means you have to invest in turning your large ship into a pocket carrier, but it would make "fleet combat" feel more intentional and less like it's cobbled together by the players who have enough time to fiddle around with it. Great video, btw, I love the camera work in this!
  • @joelellis7035
    Definitely need to increase the fuel capacity. Also, CIG needs to figure out how to impart momentum on things inside of ships such that ships can be launched from other ships without the risk of sudden collisions.