The Mirai Fury - An Architect Reviews [Star Citizen]

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Publicado 2023-05-23
A fun sized package that packs a punch, find out why this ship is becoming a community favorite. šŸŒ Get exclusive NordVPN deal here āžµ NordVPN.com/morphologis Itā€™s risk free with Nordā€™s 30 day money-back guarantee!āœŒ

0:00 Intro
1:43 The Design
6:38 Performance
9:03 Problem with Example

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Todos los comentarios (21)
  • @adwickenkamp
    I believe that the MX's armor shield is primarily a blast shield to protect from blast from missiles as they launch
  • @the5starx
    In a recent Star Citizen Live, CIG confirmed that Cargo Elevators will allow us to load vehicles and small ships into larger ships directly inside the hangar. I believe this will be the moment where the snubs in the game will really be able to shine and feel worth it.
  • @rasztyscompany95
    Remember that the future of dogfighting is going to be significantly different as it is from now, it will be harder to flee battle as you need time to swich between combat and cruising modes, so maybe the fury will be a brilliant short range fighter that uses that design.
  • I feel like Snubs are much more intended as a defensive option for larger ships if jumped, rather than being intended to be sent out on the offensive, which I think the Fury does decently at, if needing its mobility tweaked. We'll see what the flight model and master modes changes bring to the balance though (whenever that rolls out)
  • The important part is that once we can set our color schemes we already got a Swordfish (Merlin) and Red Tail (Fury) analogs, we only need analogs for the Hammerhead tow ship and the Bebop, and we can space cowboy.
  • @101chickendance
    I think the greatest advantage pf snubs is distance. It's a ship you take with you whereas light fighters require more stops or even bigger ships. I would rather have two snubs in the corsair than have two people in the side turrets
  • @josephchello
    The deployment of the furies from the side of the Caterpillar was epic and a great way to show what the idea of "pocket carrier" looks like in practice. Well done.
  • @CaptianInternet
    That the MX has the shield makes actually sense to me. Because it needs to stay way longer focused on the target to keep the lock on the target. Even when Under fire. Yet I would love to have such feature on the regular Fury too.
  • @AfroMocha
    The shot of the series just taking off from the caterpillar like that was awesome. I've been waiting 5 years now since I got into this game to see something like that
  • @Rakadur
    I see the fury as a great space station defense, you can stack them quite tight in either a big hangar or lots of small ones like a honeycomb and just belch them out against any attackers. For other scenarios I imagine them being useful at scouting out the surface before big ships come in to land, its size and shape can help it navigate lots of environments.
  • @dar_veider2702
    Very good ship for npcā€™s. Lot of people forget that SC will have a lot of pve in the future.
  • @Galacticat42
    Keep in mind as well, when going into pyro, you might be only able to take one or two arrows on a pocket carrier, but 5-7 furies
  • @Alex-uw5pk
    Love the video! Quick correction *8 size 1 missiles, not 8 size 3.
  • @starbishop4916
    The white paint and cylindrical fuselage immediately made me think of a nasa-punk tie fighter before you even said a word and I love it.
  • @ArchOfWinter
    You know how in anime, when mechs and ships dock, they have those laser/holographic runway light that guide them in? The devs needs to add in an optional module to convert ships into carriers and enable semi-automatic docking and departure procedure for the smaller ships. When active, the carrier's gravity and inertia would be extended outward away from the cargo deck into empty space till the end of the 'runway.' Fury and other smaller ships would be then able to safely leave the carrier while it is moving without worry about bumping into the body of the ship. Same can be apply to docking back on. As long as the Fury and smaller ships can match the carrier's speed and hit the 'runway' in a correct approach path, the automatic docking takes over.
  • @Zman506
    The Mirai Fury is such a cool ship. Love flying it and may or may not have been with the crew you took on at Ghosts hollow the other day. You fought well hope to catch you in the verse another time
  • @fluffywarhampster
    It also has so Faye valentine ship vibes from cowboy bebop. That cylindrical cockpit is iconic
  • @joelellis7035
    Definitely need to increase the fuel capacity. Also, CIG needs to figure out how to impart momentum on things inside of ships such that ships can be launched from other ships without the risk of sudden collisions.
  • @jasonco2
    I'm honestly more excited to see future variants of the Fury. A pathfinding variant with, perhaps, better scanners and/or a tractor beam similar to the 315p would be an absolute delight for exploring cave systems that would otherwise require a ground vehicle to get into it. That said, I think you're right about it needing a buff to feel worth it, especially the fuel capacity. With as small as it is, players might find it lacking in it's core use of traveling from a safe location, into a dangerous one, and then back to the safe one. Assuming of course that's the goal. If CIG really just wants people to travel to a dangerous location with a carrier ship, come to a full stop, open their bays, hope the enemy doesn't run, and then launch all their ships all before any real fighting has begun... then I suppose CIG has succeeded. Even if players looking to use such a strategy in-game will be far less successful. lol