The Worst Ships of Star Citizen

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Published 2023-03-12
There are a great many beautiful, cool, fun ships in Star Citizen, but here are some ships fall short and why.

0:00 Intro
1:19 It's like, only an opinion, man.
2:09 Cyclone MT
3:28 Cutlass Steel
4:38 ROC-DS
6:21 RSI Antares

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All Comments (21)
  • Almost feel like the Cutlass Steel, as well as some other ship variants, should have been in game modification only. Take your Cutlass Black to a dodgy shop somewhere, in Grim Hex or somewhere in Pyro, and get it outfitted with the door turrets then the extra armor and shield generators or other likely needed modifications to make it into this role.
  • @Kjasi
    I think a good thing to note is that the common element between all the vehicles on this list is that none of them were available for testing on a PTU before players got their hands on them. Many of these issues could have been discovered and addressed if they were properly tested. But instead, all of these ships went right to live...
  • @Iukrative
    IMO they should have kept the turret for the co pilot and switched the pilot weapons for the EMP and QT jammer, that way both Antares players have something fun to do
  • I think this is actually the most useful feedback on the Antares. It's just a half-baked idea, but shift more functionality to the co-pilot makes such as radar operator and systems managment and suddenly you have a communication loop that would need to be practiced and refined and makes room for real and significant teamwork. I like that.
  • @arenomusic
    This is great feedback, the Antares looks cool! It's just... boring. The Steel could be nearly saved if it gained a single mounted grenade launcher. The ROC-DS will always be the dumbest.
  • @Metro636
    “Lazy cash grab” definitely comes to mind with several of these. Maybe someday with the implementation of the engineer role some more compelling game play could come for the ROC DS and Antares. Like tuning of systems or managing EWAR systems beyond tackling ships.
  • @ph11p3540
    I think the Cutlass Black is a very well rounded early game ship but it needs a toilet/sink in the foreword compartment. They might have to relocate the crew personal lockers to the other side to make space for a flip out toilet and sink
  • @N0V-A42
    I hope the Antares comes into it's own once copilots as a whole have more to do.
  • @Malember
    Great video. Morph forgot to mention that the Cyclone MT needs a second player to man the turret/weapons, whereas the Cyclone AA is single player. This is why you will still see the AA variant in use.
  • @IrocZIV
    One issue is that people buy things before they've been play tested, so it really makes it hard to make big changes to them without upsetting a bunch of people.
  • @gkenny12
    Finally I thought I was the only one who thought they were just phoning it in for the cash. They are cash grabs and "time" could have been spent on unreleased ships in my opinion. Thanks for the video. Keep up the great content sir.
  • @avialibi5011
    So personally, i think they should make the emp and quantum thing work in a like a beam turret kinda thing, that way instead of dealing damage via a turret, the gunner could simply limit the enemies ability to fight/flee
  • @atlas7309
    I think a big issue that SC has is that it does not design their ships around the gameplay and systems but a lot of the times the other way around. The gameplay is built around the ships they want to add (or have to add because people bought it in the past). They design something that would be cool, like a cuttlass that's a dropship or a ship that can mine, or do scanning or salvaging without thinking about how the game might work in the future. The way different gameplay styles and systems will interact will have to account for the ships that are already there or ships will have to be reworked completely. Imagine they now decide that they want to change how salvage works but they can't because the older ships would need reworks... so they just make a new ship for that gameplay style instead. Someone needs to sit down and think about what star citizen should be and what players do when they play the game. That way they can make better decisions on what new ships they should make. They should also find a way that allows themselves to GET RID of certain ships that break balance, are useless or do not fit the game.
  • @temushin
    One thing I thought was really weird about the Antares Q&A is that it kept mentioning the Sentinel's EMP... but its EMP was supposed to be a placeholder... wasn't it?
  • @iDetzy
    Yay! New Morph video 🎉
  • @AlX-zi6ux
    I think for the Antares they could remove the backseat and swap it out for some cargo space or components
  • Id personally put the Mercury Star Runner on this list. Imagine this. A Fast, slim, size 3 Data Runner ship, made to get quickly in and out of places. Well Shielded and armed for its size. Smuggling cargo in small vents under its interior. Optimally made for 1 to 3 people. But then, CIG figures out that "WHY NOT GIVE IT SHIT TONS OF CARGO AND THE ABILITY TO CARRY A SIZE 3 VEHICLE??", makes the ship go from Size 3 to 4, Loosing not only its gigantic back thruster (exchanged with 2 small ones on the wings) which aesthetically looked pleasing, but loosing its slimness, bloating the ship up to just look like an oversized pancake. Speed? What Speed? Instead, lets make the ship weigh about 2-3 times that of the Constellation, make it chugg more fuel, and then also give its TOO MUCH fuel to make it an expensive thing to fly. That shield and armament? Nah. Keep it to the OG design. Its a Datarunner (that cannot run anymore), therefore it doesnt need more shields or more weaponry. Ventilation system takes up so much space, that its better to outright remove it from the ship, make it flatter, cause guess what, that system wasnt used for Secret Smuggling, they added a LITERALL smuggling bay next to the cargo bay, so the whole point of the vents are not even there anymore. Kitchen? Yeah we have a small kitchenette, but no actual eating area. No table to eat from, BUT we have chess tho. Ship doesnt have escape pods, despite having room for it. Ship doesnt have an extra entrance / exit, yet has room for it. Ship has no docking functionality, yet.. again, has room for it. If the ship didnt have the exit ALL THE WAY IN THE BACK, that wouldnt been a problem. Lastly. The use of Manned Turrets over Remote Turrets is such a weird and dumb design and only stems from the fact this is a Millennium Falcon homage. This ship would benefit from having Remote Turrets like the Hercules, cause Remote turrets could retract, and make its profile slimmer, specially allow it to land better, as the turret will almost all the time bonk the ground. Overall. Great idea of a ship, but pure disappointment in execution.
  • Some people call Drake ships flying coffins. The Cutlass Steel is a flying mass grave.
  • @red_cloud_o7
    Your cinematics are just astounding ♥️ please never change✨
  • @danielbalder
    The failure of the Antares and Cutlass Steel are extra sad, as they are almost really awesome. Maybe the Antares could be fixed by forcing size 2 gimbals, then giving them full control over the QED and EMP. It could be power or heat related in lore. The cutlass fix as described in the video is perfect. I appreciate your and Avenger One's perspective on this ship- this was a great video.