Automobilista 2 UPDATE 1.5.5.6 They did it again!

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Published 2024-02-14
V1.5.5.6 CHANGELOG

GENERAL
Added increase pit status weighting of max visible vehicles selection
Turned off start lights when there is a full course yellow


PHYSICS
Minor tire tread adjustments for F-Retro Gen3, Lancer Cup, Copa Classics, Copa Uno, Hot Cars
Further minor tire tread adjustments to GT3 (both gens), GTE, GT4, GT5, GT Open, G55 Supercup, G40 Cup, Mini JCW UK, Sprint Race, StockV8 (all seasons), Super V8, Caterham Superlight & Supersport
Further adjustments to drafting effects (reducing shape of the wake generated by the car in front so car behind needs to be more squarely behind it to get the draft & dirty air effects)
Revised FFB for F-Junior, F-HiTech (both gens), F-V12, F-V10 (both gens), Caterhams (all models), Street Hyper, Street Super, Street Camaro SS


AI
Adjusted AI corridors for several tracks & corrected V1.5.5.5 error causing many of the corridors to be narrower than intended
Further adjustments to AI tire wear & resulting performance degradation
Generally increased AI loss of performance from running slicks on a wet track
Further adjustments to AI overtaking thresholds
Adjusted thresholds for AI to concede position when challenged
Further adjustments to AI pull out rate for more fluid overtaking moves
Further adjustments to AI brake usage for GTE, GT3, LMDh, P1 (both gens), F-Classic (all gens), F-HiTech (both gens)
Adjusted AI launch performance for Brabham BT52, F-Classic Gen1 Model2, Mclaren MP4/5B, MP4/7 & further adjusted MP4/6
Removed / reduced AI speed boosters at Bathurst 2020, Buenos Aires 6S, Nurburgring GP, Silverstone GP, Donington & Oulton Park (all layouts)
Hockenheim 1988: Fixed a problem with retired opponent vehicles or debris unable to return to the garage, becoming stuck on the track.
Interlagos (all layouts) added minor AI corridor fraction adjustment
Further AI calibration pass for F-USA Speedway variants (all gens)
AI calibration pass for F-Junior, F-Ultimate Gen2, Copa Classic FL, Hot Cars, GT5, Ginetta G40 Cup


TRACKS
Hockenheim 1977: Fixed garage dividers hidden in some session; Reversed the pit box order
Hockenheim 1988: Fixed duplicate crowds in race weekend
Kansai: Minor adjustments to Digital flag placement


VEHICLES
Corrected height offset in several Copa Classic models setting them higher than they should
Porsche 911 RSR 74: updated tach values
McLaren Senna: Fixed missing glass roof issue
Cadillac DPi: Fixed missing cockpit details issue

All Comments (21)
  • @MarcSob22
    AMS2 already the best SIM, only getting better and better!! Good race!
  • @kevin_m
    Nice! I’ve been having some fantastic races lately offline! Easy to jump in get on track and have a really challenging battle.😊
  • @bullshark1152
    Love this BMW. Raced it often in PC2 on Oulton Park. I now have it as well in AMS2. Great car in VR.
  • @lewisgordon1490
    The car's audio sounds different than I remember. Sounds a lot meaner especially in deceleration & down shifts. I don't know if that's accurate but personally I like it😁
  • @yamyam60
    An issue with the AI that bugs me is when you are requested to give back a position, it takes ages for the AI to do that even if I slow drastically down and by the time the car behind does overtake, it is usually 2 or 3 more cars that do that together because they would all have been piling up behind.
  • What cars are you racing here? I found GTE, GT3, and most formula cars to end up being quite finnicky last i played but this looked much better balanced than what id last experienced. Havent played since le mans was released from being burnt out tbh, starting to get that itch again though.
  • @CB_883
    Hi, how do you record VR? I use OpenXR in Virtual Desktop and my OBS crashes as soon as I start streaming VR
  • ive been sim racin for about 7 yrs mostly on ps4/5 (forgive my pezantness) but i finally come to pc a few months ago and it took me while to choose the sim on pc and i decided on ams2 a couple of weeks ago and its by far my best racing experience and the ai are the best out there 🤪
  • @wwvvww573
    I've spent a couple of hours pre & post patch watching AI behaviour at SPA on overlapping situations in multiclass races through monitoring. [P1 - GT3 - SCV8] Pre patch situation has been immersion breaking at times with the P1 getting badly stuck behind blue flagged cars - sometimes for ages. I'd say the success rate for a fluid overtake back then had been around 30%. So there was a massive advantage for human players in those situations. Post patches' success rate is above 60% with the non-immediate overtakes resolving within a lot more reasonable amount of time. If you treat the lapped cars with respect then you are left with only a minor advantage.
  • @DobieMeltfire
    Does the physics updates apply to the GT3 mods as well?
  • @nrosko
    How you get content manager to work with the beta? CM can never find AMS2beta.
  • @tonyclark4626
    hi there great vid , what is the car you are using?cheers tony
  • @s.j.l.8736
    As good as the updates are it really pisses me off when the updates uninstall mods even more so when it wipes clean my championship when using mods. Do you know if there is a way of preventing this from happening? Cheers!
  • @heavyharris5580
    Did they do something to the tires? All of a sudden my ffb feels floaty and disconnected
  • @ezpz4659
    How do you make the shadows look good in VR?
  • @tonesnaps
    how did you get a ferrari in game?
  • @remcofransen1982
    Hey I see your mod cars are your only opponents in a multiclass race. You can make it stop doing this by deleting the custom drivers. The game always put custom drivers first before adding drivers from the game itself. That is wy I never install them with exception for F1 cars since multiclass makes no sence with them.