Unity's Double Bait & Switch is Obvious + fighting game progress

Publicado 2023-09-16
Project Discord: discord.gg/PfwfFwRX4Z
Steam: store.steampowered.com/app/2068390/Axis_of_Power/

Step 1: make a free engine
Step 2: acquire a legion of fans that make games for fun
Step 3: see that those devs are releasing their games for free
Step 4: charge them 20 cents for other people downloading a free game.
Step 5: burn in hell.

In before Unity switches it up to something that stings less but is nonetheless unacceptable. You made an engine that is free to use. Period. Not "Free to use, but". Not "Free to use until". It's free to use. You've torched what money cannot buy: Trust & Respect.

Todos los comentarios (14)
  • @SynDragon-xe1xb
    First the movie writers and now the game devs. No creator is safe in this economy. Smh Keep your head up man
  • @charlesajones77
    Fun Fact: John Riccitiello (CEO of Unity Technologies and former EA CEO) sold 2000 shares of his stock in Unity right before this new fee was announced.
  • @zereimu
    Unity, or any game engine company does not deserve a SINGLE cent based on the success of any game developer, they only deserve to be paid for the product they sold, nothing more, nothing less, and that cost should have nothing to do with what value the developer creates with the tool. You don't go to Home Depot and pay DeWalt a percentage of how much the house you built with those tools sells for, you only pay for the tools. You don't give Adobe a percentage of the money you make with that movie that became viral and got you ads money, or from commissions you get from making thicc versions of male anime characters, you pay for the business license and a yearly fee or such. What money you make with it is none of their business.
  • @AlexCarby
    As well as Godot, also consider Armory3D for your next project
  • @crazybobby14
    11:10 That moment you realize that unity can technically take +100% of your gains, instead of lets say 5%...
  • tl;dr the REAL problem is that they want to change the contract after that, for years, people have developed their stuff on their platform and therefore have problems leaving for another. In an ideal world Copyright would not exist (it is assault and there's nothing that can be brought up to show that it's legitimate) and if any asshole would ever dare doing shit like this people would just cut off upgrades or whatever and just move to a community-supported version because DATA IS NOT PROPERTY.
  • @charlesajones77
    Unity has been losing money for a while now, and they are desperate to fix that. That being said, this was unbelievably stupid. They are going to lose virtually all of their future customers, and quite a few current customers who are able to port their games to a different engine. The Cult of the Lamb devs have said they will stop selling the game at the end of the year.
  • @madjunir
    Will you be porting your fighting game to another engine or stick with Unity?
  • @feerfree8986
    As if Unity is a perfect engine, same as unreal, these game engine got tons of bug and at times, shitty documentation, unless it is a perfect engine that works everytime, yes I owe you, but not like THAT