Movelists Suck

Published 2021-12-14
It's time to explore the state of fighting games and how their movelists have become the dominant force we wish we never wanted.

All Comments (12)
  • @johnnykage4179
    Awesome video. Can't wait to see your next game project as well.
  • @DINGOS30
    Vids like this will get you to the top man amazing!
  • For me I definitely like Fighting Games but sometimes in Fighting Games becomes Frustrated going online matches, but currently move sets on each character is complicated( most of the Tekken or probably KOF with too many moves) but seriously all the time that mostly some of the other characters been used a lot of every tournament because theses characters have better move set then the other characters that are least used maybe it's because Fighting Game developers keeps fucking up of the Buffs and Neafs in ever updates on Fighting Games, Move set are just too hard to pull off on players or it's all the above
  • @ggplayer1170
    The only game I've actively avoided playing because of movelists is Tekken 7. I usually never look at the movelist after day 1 in modern 2D fighters.
  • @Azami0001
    It's the same with real life martial arts. You don't "memorize" moves or have to look up a "movelist." You just need a visual cue, know how to apply it with simply body mechanics, and that's it. There's a 3d fighting game that actually does what you described in the video. Or at the very least, similar to what you described. It's called "Drunken Wrestlers 2." There are problems with the game though. For one, it's a ragdoll based game, there are limited amount of moves which can make gameplay a bit stale, and the movement is sluggish.
  • @RustedBeef
    Saw your post on Tekken's forum on Reddit. Anyway, I think you're showcasing a bad mentality to have if you want to improve at something you really enjoy. It's not even as if any given player even requires the movelist to play well or enjoy their time, it's a tool to use if any player wants to fight better that's available to all players right inside the game itself. You didn't even say what you wanted in a movelist place. Spoon feedings before you're allowed to play? Put in the foot work bro. And for real though, you don't even need the move elist to fight because it's not not a game of who knows the most numbers. You can win easily and consistently with like 5 cast-shared moves and blocking. It's on the player if he adopts the loser's mentality of not wanting to work to improve and keeps losing instead.
  • @Freefork
    Glad you are back and making high quality videos... But I strongly disagree with you here. 9:44 Smash Bros movelist is an important part to the game as well despite universal inputs. Also, Smash movelists ignore many character specific moves, such as get up attacks, ledge attacks, and other actions necessary for the lowest level of play. Other fighting games don't ignore important moves and include them in movelists... which is a problem because you don't want to learn a lot of stuff and want games to be designed like a party game? 10:20 Somewhat incorrect, as command normals need to be listed for specific characters. Also, MK1 and Smash Ultimate are far more simplistic then games with large move lists... and Smash Ultimate tends to ignore moves as stated previously. Also, this video seems to misunderstand the entire point of move lists. They're there to add depth to a game to prevent it from getting stale without making every input so easy that they can be easily misinputed or performed by beginners who just want to use the easiest to use moves. Also, move lists and their commands heavily imply how the move is used. Like with Guile's Sonic Boom(<- then ->) which implies its defensive properties by forcing you to walk backward before use. This is literally impossible to replicate with a boring, stale, easy-mode, universal moveset. Move lists give characters so much flavor while also giving beginners an easy way to play each character by simply ignoring them. The only real criticism here is that move lists are too overwhelming, but no one is forcing you to use all the moves. Even in games with small movelists like Smash, I only tend to use 1-6 moves when I first use a character to learn that move well. Then, I slowly branch out. Fighting games would be so one note if they were as braindead as other genres. Remember, those other genres are still there, so fighting games shouldn't lose what makes them special.