Ultimate General: American Revolution | Invading the Interior | Early Access | Part 22

Published 2024-06-29
Get Ultimate General: American Revolution Here - store.steampowered.com/app/1901910/Ultimate_Genera…
Join my Streams on Twitch: www.twitch.tv/thehistoricalgamer
Join my Discord: discord.gg/JXPbXsnBZN
Follow me on Twitter: twitter.com/HistoricalGamer
Amazon Affiliate Link: www.amazon.com/shop/thehistoricalgamer
American Revolution Affiliate Link: bookshop.org/lists/american-revolution-the-histori…


American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.


Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.


If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.

Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.


Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.


Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.


Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.

Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.

#wargame #strategy #ultimategeneralcivilwar

All Comments (9)
  • Turning 4k into 13k troops? Never should've made Alan Pinkerton your intelligence chief.
  • I think your Intel Chief's problem is he sees problems everywhere, but his Intelligence score is 37.
  • since you took over Canada do we get the good maple syrup now? yeah I noticed the native troops never surrender they always take off...
  • id unlock another general slot if i was you, 1 gives you more intelligence as far as what you can see because of the fog of war, an gives you more tactical/stragetic value to do more/gain more ground, at this stage of the game i already conquered the north soon the south and new york is gonna open up for you and your gonna be busy with canada invasions an invasions into new york an philadielphia so yeah just a tip :), build up your towns too you got 30k sitting in your coffers and only 15k militia/regiments? seems little imo
  • Looks like the AI pathfinding needs work. All the British marched through the lake like it was land. Really like the way you are setting up strategically, and agree Fusiliers are more important to you than Dragons. You handled British Dragons with a small fusilier core + militia, it's unlikely two or three Dragon units for you are going to do better against primarily British regulars. Looking ahead to Dragoons. Before committing these to a battle and getting them shot up, you might hold them back in the rear (fix any exhaustion) and experiment with a couple of strategic pursuits, first. Also, maybe the second Dragon unit would be most useful for strategic scouting, or raiding unoccupied British positions. (This might also be the core of a much later Dragoon regiment to be developed for strategic purposes.) After 2nd Dragoon unit, maybe make sure each army group has its own Dragoon unit, Then add another Dragoon to the scouts as part of the strategic regiment build. (Doubt you see this before '80.) A Dragoon Regiment should have a battery of galloper guns. Then for armies build additional Dragoon units in turn, building all toward a dedicated regiment per group. You might actually get done with this by end of war. Looking forward to developments with interest, as always.
  • @bryant7201
    Water does exist! After the battles without lakes, rivers or streams I was sad. Seeing how it is being implemented, I remain sad.