Kingsport Lighthouse Revisited

16,462
9
Published 2023-06-17
Today we're revisiting one of the very first Settlement Builds For Noobs sites we showcased on this channel in all its glory. Enjoy.

All Comments (21)
  • @ChevyDude81
    As much as I love the settlement building option, I just do the bare minimum. Such a beautiful and well thought out build. This definitely gave me inspiration. Thanks!
  • I like that. I have tried so many times to make the existing house useable and it never seems right. That is a LOT of automated defense as well. I really like your market/dock area. I think I will try that soon. I tend to leave my shopkeepers in clothing not dressed in military attire but I did think about the idea of using some ballistic weave on their clothes. The only ones in uniform are guards/artillery personnel.
  • @SGT_RPGames
    Hey Grey, you're doing great things with no mods. Love the revisit to Kingsport. I don't know if Oxhorn also put the generator in the dock house but if you saw my Kingsport video around 3 or 4 years ago I used the space for a generator as well, though I put a gas generator in the shed and hid a fusion generator below the dock. It might just be that that building makes people think of a generator room Lol. I'm still working with modded play/building but love watching your unmodded stuff πŸ‘
  • The console commands to get rid of something permanently is markfordelete. I usually target something, then disable it. If it's the correct thing, markfordelete. If I got it wrong, enable to bring it back. Handy to cleanup the front of hangman's alley bc it's my house now.
  • In service of a certain post-war opulence, one may combine the glass half-size walls with the black metal struts in the warehouse section. Placing the struts over each vertical wooden divider on the glass walls makes for a beautiful, even baroque aesthetic. A lot of struts are used in the end, but the look is a strong one. Note that the draw distance on the half-sized struts is far shorter, so use only the long struts.
  • @restcure
    Lighthouse suggestion: stool / small chair or two on each level: it's a long climb.
  • Thanks for your videos. I am having so much fun with FO 4 Settlements these days. To think I didn't even like the feature the first time I played the game :)
  • Can you show the build limit meter at some point in your videos so we can get a sense of what's left to play with? Also I'd love a review of the creation club workshop stuff
  • @johnwiebe8581
    Just catching up on videos I have not seen yet, when I was last at Kingsport I built my tower similar to yours but larger and wrapped around the old lighthouse with a larger 3 story block house attached to one side. While it was a pain to "attach" the new construction to the old and block the 'fall hazards' the result is more spacious and a wide top area. To get rid of the ghoul I picked it up and dropped it off the cliff-out of sight, out of mind.
  • @dcross6360
    This settlement is one big safety violation. What's the number for OSHA?
  • I put a small genny and four hanging lightbulbs in the top of the original lighthouse; it looks great at night (sadly not visible at long distance though).
  • @ShirakiAkarin
    Very niceeee, i might try to recreate it in my game.
  • @EvanoraOfTheLight
    i would love a tutorial on how you did the tower... i can't wrap my brain around it yet
  • You have one attack spawn point wide open. It's down the slope to the left of the originallighthouse, towards the CoA outpost. Kingsport is nice because it only has two attack spawn points, while most others have three.
  • when I was fighting the glowing one in the top of the lighthouse, I was targeting in VATS with sn explosive shotgun and he flew tf out of the window into the water... like way out. I haven't seen him since. πŸ˜‚πŸ˜‚πŸ˜‚