Settlement Builds For Noobs: Coastal Cottage

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Published 2022-10-08
welcome back, Fallout 4 Architects to another episode of Settlement Builds for Noobs. Today we're taking a look at the Coastal Cottage. This is a difficult place to build and a lot of inexperienced builders may find it extremely challenging without console commands or mods. for this site we attempted a new spin on our classic tower build, by implementing an open air atrium and greenhouse rooftop.

All Comments (21)
  • You mentioned a headcanon of rebuilding the commonwealth. Honestly, I'd be pretty interested in seeing a playthrough based around that.
  • @lilmonkey4043
    You are the only person who has made me enjoy settlement build videos
  • @Terrakinetic
    In 2022, I'm only interested in watching people build in the more difficult settlement locations. But fantastic build in any case. I always try to challenge myself to repair that cottage and end up with something a 5-year-old would build out of legos.
  • @OctumLXV
    More like coastal fortress, lol. I've built some shell forms around the main house before but none quite like this. Pretty cool and space effective as well. Nice job. Like you I don't use this site much, if I do it's just as a personal base for that far corner of the map. And occasionally as a safehouse for the RR when working with them. Otherwise, coastal what?, oh yeah, that place..., So yeah, nice job on the build, and love that railing, by the way. That set up really nice and to my eye it looks structurally cool and fits with the overall industrial feel of the build itself.
  • I always make this Preston Garvey's home. Send him here and I never need to hear him complain about settlements needing help again. I typically make it into a watch post and supply depot for expeditions to Far Harbor, since it's the closest settlement to the Nakano Farm. It explains why I make the settlement so minimal, and why it deserves a Minuteman presence in the form of the most annoying companion.
  • @Mr._Anderpson
    I typically place a few mutfruit in the dirt inside the garage, & fill up the remaining space with doghouses. The dogs won't mind if their kennel has no roof, as long as they each have a place to shelter inside. I've been playing a long-running survival game, & slowly building up each site has been what kept me going. Each site has named dogs/wolves/mutant hounds from Erickson in Far Harbor. I try to sort them to fit a theme. Hangman's Alley has glowing wolves named Killer, Chewy, & Chase. The Castle has a wolf named Liberty & a dog named Patton. I also trap beasts to serve as extra defense. Tamed yao guai patrol the Visitor's Center. (Thankfully, do not feed the bears signs are constructible.) Starlight is home to a legendary radscorpion I've dubbed "Pokey". Tamed stingwings help protect Taffington Boathouse & Egret Tours Marina. One bit of advice, protect your beta wave emitter. I had one lose power during a raid & was suddenly facing hostile bears in addition to the raiders.
  • Regarding the water pumps on garden plots, you can combine that with the rug glitch, and you can also remove the garden plot after placing the water pump. Doing so would allow the concrete foundation of the pump to sink into the concrete floor which might help your head-canon - instead of a box of dirt going down, think of a concrete-encased well with pipes going down. And as far as head-canon on getting water into your greenhouse, the curved concrete wall and floor pieces raised on a pillar can be used to make something that looks like a water tower, and rug glitch a small water pump into the pillar as the tap.
  • Really nice settlement - I honestly had no idea what to do with that settlement or what was possible!
  • @BorgWolf359
    I love all of your settlement builds! I never knew you could put the ground water pumps in the garden plots! Very cool idea! Thank you again for an awesome build! Great work, keep up the good work!
  • @That_lore_guy
    I never even thought about costal cottage I usually just don’t touch it but I think it’s cool that you were able to turn it into something cool and appealing
  • @Rigel_Chiokis
    One thing I've noticed about the videos of yours I've watched so far; you really like the concrete build set don't you? :) Actually, the connector on the fusion generator will poke through any solid floor, ceiling or roof as well. However, you need to connect the wire to it before you put that piece over it. This build makes good use of the available space. I've had a much easier time with this one since I discovered a) Scrap Everything and b) Place Everywhere. But this is well done without scrapping those buildings. The slopes are a p.i.t.a. too.
  • I haven't played Fallout 4 in a few years but that i a really nice build, it kind of looks like a old hospital that is converted into a settlement. well done
  • @JohnZ117
    "And, that is it for our main floor." pulls out rifle
  • @mikekz4489
    A million dollar, diamond encrusted silk purse out of a sow’s ear.
  • I use several mods (which I've mentioned before) and Coastal Cottage eventually became a Frank Lloyd Wright inspired mansion mixed with Scotch Cap, a lighthouse the coast guard lost to a tsunami, with all hands, up in Alaska... I too left the garage alone...and the main structure has a deck that provides it with a roof cover over the original... The front porch remained untouched, sort of, I can only move it one time, and selecting anything touching it, made it vanish, and I couldn't remove the tall wavy grass...and had to establish my base floor just a hair over it...and move the original wall with a door and it's trim, once, and only once, lest it vanish...and NEVER select anything touching it, again... So, even with mods, this place is no walk in the park...due to paranoia... I put two elevators in, and had room for a secret passageway going between two floors, and storage areas around the bottom edges (where boulders come into the room)...along with a basement where the cave used to be, which houses a fusion generator, barely... It has a deck up top that is literally on the build limit line...and a hell of a view, like you said, which goes way past my draw distance 😃 Mine is more of a private refuge, there are no settlers...it's away from conflict...a place by the sea to contemplate peace, rest, think, and watch the clouds go by... I liked the open inside area...and the greenhouse roof...along with finding out something new about water pumps...and, pretty much all the rest... It's good to see someone take a limitation, and make the best you can from it...😃
  • I have an idea to help grow your channel: Hold a "Coastal Cottage Construction Contest" to see who can come up with the best solutions for the worst settlement.
  • @jandancer33
    My brahmin can get past the electronic locked door that I placed on my house in sanctuary. Nearly every time I stop off there the brahmin is stood either blocking the entry way (inside) or hall outside my bedroom. It's pretty scary waking up with it staring down at me ;) I stopped sleeping there!!! I've not built on the coastal cottage, for all the reasons you stated, so glad I spotted this, thank you, I may well use your idea and utilise the settlement.
  • I used the green doors for restrooms as well,after all...Green means GO!!!
  • @wod5203
    I use mods, so this location isn't nearly as tough of a challenge to build on. That being said, I normally just use this settlement area as one of my getaway locations. A home for me, a few gardeners and security forces, but no major caravans or hub activity. I use that sinkhole as a root cellar or a power plant location. I'm a concrete builder too, since most of the base game wood/metal pieces all look like children with down syndrome built them, in other words, complete sh*t. I normally try to repair the work shed as much as possible, but Scrap Everything cleans up the floor and the home and truck sections nicely, a must have mod!