3 Pieces Of Trivia For Every Level In Pizza Tower...

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Publicado 2024-01-27
Pizza Tower has a long and rich development history, something which not many games can easily claim. And with this game having so many years under its belt for its development, one might assume that it also has a lot of trivia, right? Well, it does! And in todays video, I'm going over a few pieces of trivia for every single level that's currently available in the game. Check it out!

Also, before we get into the normal description here, I'd just like to point out these creators who I had to take some footage from to get this video completed: ‪@crayfray‬ ‪@SergeantGravy‬ ‪@JohnGodGames‬ ‪@omegaevolution‬ ‪@rr53213rr‬ ‪@plumbermations6030‬ ‪@JaheimTunesAlt‬

Also, here's Dr. Dan's Twitter for those interested! twitter.com/Dr_Dan111

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I can’t wait to see you guys in my next video, and you’re all awesome! Thank you!

(Profile picture used in the thumbnail is made my @Hotlegs101_art, check out her Twitter here: twitter.com/Hotlegs101_art)

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Time Stamps:

0:00 - Introduction
0:46 - Tower Lobby / Floor 1
8:37 - Western District / Floor 2
13:56 - Vacation Resort / Floor 3
19:44 - Slums / Floor 4
25:21 - Staff Only / Floor 5

Todos los comentarios (21)
  • @SylviaYSI
    Okay so I'd like to comment here first by saying thank y'all for the love you've shown the video. Seriously, I did not expect the video to actually do well, it's pretty crazy! And as for why I haven't even begun addressing some of the stuff I've gotten wrong in the video... I've just been on a complete content break, I only just now checked the comments pretty much. So, if y'all have info to dump, reply to this specific comment and I'll heart what I can. Sorry I can't do better, but one thing I know for sure is that I'll do a MUCH more diligent job with trivia videos like these in the future. I was even planning another Pizza Tower one soon... and it'll be much better informed, trust me! Once again, thank you all for the support, and I promise the next PT video will not be a total trainwreck lol
  • @dorkzilla413
    noise gutter was conceptualized due to an idea where noise takes the key after his boss fight and hides at the end of john gutter
  • @TBgamer4
    The injustice that the 3D jumpscares werent mentioned
  • @nasiersteven5164
    2:35 All that means is that all Lap 2 portals are unlocked at the start. Normally, you need to beat the level, then the Lap portal will be unlocked on any future attempts
  • 22:47 Fun fact, because of that, you can actually get the "Whoop this!" Achievement in the Secrets of the world level. Also making it technically the only achievement that can be obtained in two levels. (Excluding S/P rank achievements)
  • One detail I love is that in The Crumbling tower of Pizza, the John in the background smiles as it falls down and apparently also gives you a thumbs up.
  • Something that I quite like about the visual aspect of the game is that it maintains that consistency of being inside a tower. If you look at the background of Western District You can see that the "sun" is a giant lamp.
  • @Tired_Tortilla
    One thing you forgot about wasteyard is that originally you would turn into a ghost by getting shot by the gun guys in fast food saloon
  • I imagine the “Intentionally Uncanny” text was removed because people would think about a CERTAIN meme…..
  • @mzmizz8226
    24:21 Gnome forest: mmm… yes put the tree on my pizza Gustavo Wudpecker
  • @trashchito8067
    One thing from the Gnome Forest Title card that tickles my brain is, that the thing that brick has in his mouth is transparent. It wasn't colored and you see the background
  • 1:06 So, yesterday some playtesters made a stream playing old builds to celebrate Pizza Tower's 1st anniversary and they confirmed that the reason Cheese Dragon appeared in every floor secret room in some builds was because of a glitch lol 3:23 I think it's because they had plans to you chasing Noise (after defeating him) to the first floor and replaying John Gutter to get the big key 21:47 hey, fun fact: this guy was originally an obstacle in Wasteyard (at least in the Eggplant Build). He only could be killed with the ghost transformation.
  • @smitzy9375
    The reason behind the cheese dragon in floor one was to reference the old boss fight where you would fight the cheese dragon! Fun Fact: The cheese Dragon was supposed to be the original floor 1 boss before pepperman!
  • @TheodoreNoises
    The Noise’s theme in the sound test room is sort of an enigma, as Pimpin’ hot stuff was the name of the theme for the mini the noise boss fight at the end of one of the Christmas levels, pretty sure it was strong cold, perhaps it was changed after they already made the sound test room, because they might have shared the same name at some point but it got changed so people wouldn’t confuse the two.
  • @Dr_Dan_
    i already told you that, but the knight drawing wasnt a concept art but a placeholder graphic for the level gate during blueblock (purpleblock) land builds
  • @springdude1165
    One thing about The Vigilante I feel that's worth mentioning is that unlike every other boss in the game, the Vigilante seems to be actively taking you seriously. Also, floor two is the only floor with a distinct theme.
  • @m.i.g.2023
    29:00 reminder that McPig was drunk when he "deconfirmed" Peppino being an actual war vet
  • @7luckup
    29:00 Peppino was originally planned to be a war veteran in older discord messages and the old lore documents, but got reconned by McPig on discord later on and by a chat message on Grayfruits stream of the game Also for the Mansion level as a whole, Grandpa Pepper was supposed to be a hazard since it was originally Peppermans mansion, then it got changed to a mansion owned by Fake Peppino and had the vegetable farmers as npcs to help Peppino but got cut due to it being too complicated mechanic wise.
  • @euthster
    - cheese dragon being everywhere is obviously & confirmed a bug - you could unlock lap 2 by beating a level normally - you wouldve had to chase noise back through the floors & beat noise gutter to get the key from him after the bossfight - not knight concept art but a placeholder for the level gate - basically everything you said about the dungeon music is wrong (teethdust remixes the theme, meatophobia intentionally used to play in whole rooms near john, not just when you got next to him) - strongcold isnt a cut level it was a hardmode for bloodsauce unintended for the full game - saying oregano desert doesn't have much trivia when noise traps, meatballs, and its pizzatime bg exist - first listed old and new backgrounds for dd9 are swapped. backgrounds are desaturated from the normal palette to make the background and foreground more distinct - pimpin' hot stuff not being changed wouldn't be a reference, more likely an oversight from when the song name was altered - noisette is noise's girlfriend - factory levelgate decor and the background are entirely different - gerome was the lap 2 for every level, you'd go back to the start, get him, and go back to the secret room - you can't get an infinite combo on kidsparty as you cannot do infinite laps - the war vet thing wasn't a headcanon, pig randomly retconned it because he's pig - the "war used to be different!" thing could apply to like.. every level... lol..... - skill issue - gerome is the last pickup in exit & negative points for forcing me to look at the peppina mod on a video about vanilla pt & using fandom wiki instead of miraheze