2b2t's WAR Against Chicken LAG
476,898
Published 2023-11-30
All Comments (21)
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Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: https://youtu.be/KsKW6YgMEdM&t=158
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You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
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2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
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If you use the entity culling mod it won't render anything your not looking at, very useful for not killing frames with these lag machines
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Ah yes, the Chicken lag machine, a classic as old as time.
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2b2t Players are the only players I can think of that can call their operations after fast food restaurants
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Very nice video. And once again this demonstrates how 2B2T players will weaponise literally anything.
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Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
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Chicken lag, the oldest trick in the book
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thank you for reviving 2b2t youtube presence
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Well Sal is back. Now we just need Fit to reappear and we'll be back to normal.
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I remember seeing prople complain about chickens in chat. I was too far from spawn to experience the lag but it was hard not to know something was up.
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Fit be like : HOW CHICKENS WERE WEAPONIZED in the oldest anarchy server in minecraft but seriously where is that dude
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What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
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Yes finally a "Normal" 2B2T's video
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entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
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Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
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Entity cramming being disabled by vines is a feature, not a bug. It also works with scaffolding, nether vines, and ladders.
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too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
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It's nice to see the 2b2t videos are back, and I'm glad stuff to resolved nicely