How the UNFINDABLE Minecraft 2b2t Base... was Found

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2022-10-13に共有

コメント (21)
  • @SalC1
    Video Corrections: - Most members of the Spawn Masons actually had coordinates to base rather than just the "higher ranking" members. - carpo0 is actually supposed to be spelled "karpo0"
  • Ah, so the base's weakness was that it has more than one member and therefore vulnerable to drama.
  • @h-hues
    There's nothing stopping them (and others) to just do it again. After all, the tech wasn't the reason why it failed.
  • At this point, I won't be suprised if someone found a hidden 2b2t base that is only a block in width and length.
  • @u-9-v
    The determination of the one guy to spend 30 hours just to remove a base by himself is insane
  • Man, at that point they were better off making a private server 😂
  • @mu11668B
    Ngl this would be a great lesson in terms of security. One can easily overengineer a component in the system, but in practice, the weakest part that gets overlooked is usually the point of entry leading to a full compromise.
  • @TheBaldr
    My base is about a million blocks away from spawn(About 300,000 from the nearest highway). It amazing the amount of people who have come and left signs and yet the only griefing that has taken place is my beacons were stolen, not a huge deal. I think the whole part is mine is a solo base of just a sea city with a light house and a few buildings, nothing truly amazing compared to other builders.
  • @Osmobyte1
    That base was something to see in person.
  • Trying to build a base on 2B2T is like trying to set up a house of cards in the eye of a storm. It’s pretty much guaranteed it’ll get destroyed at some point.
  • They need to have bot choose the initial base coordinates and then make every builder build through proxies. That way literally no one would know the coords.
  • this base is the embodiment of what my computer science teacher once told me about security: "the weakest link in any security system is the human user". The spawn masons really did go as far technologically to conceal the coordinates of their base as possible, developing a proxy server with a whitelist and patching just about any coordinate exploit. But what they couldn't patch up was common rookie mistakes made when hiding a base on 2b2t - leaving chunk trails behind (they made this mistake twice lol), disclosing base coordinates to untrustworthy players and of course... building a humungous base close enough to spawn such that the odds of it being found simply by accident were too high.
  • @Maryeet
    I know it's just a game, and it's on 2b2t so it was inevitable, but there's always something heart wrenching seeing people's bases get destroyed, especially ones of this scale.
  • fitmc talked about it in his video on skymasons, but the stashes the masons used were made by Lesurv, lead dev of baritone and the main contributor of nocom. The stashes owned by the masons were full of randomized shulkers and arranged in a special pattern to enable players to walk through the stashes a website recorded the contents and locations of items within the stashes. that, coupled with a unique fork of baritone enabled bots to retrieve items from those stashes, while greifers would struggle due to the randomness of the items the baritone bots also double as sentries, and were connected to discords to ping spawnmason members in case an unknown account ever came in range of the stash the masons held hundreds of thousands of items in stashes like these, most of them obtained using nocom coordinates in theory, those stashes could be used to rebuild elsewhere
  • Im 50% certain that there is a base somewhere thats like 10 years old and nobody has found it yet.
  • @MLGaeming
    the base was built so close to spawn because spawn masons
  • I love all these 2b2t videos, i find it absolutely fascinating that something so anarchic exists. But one question I've had for a while: if the stuff was griefed info oblivion or something doesn't exist anymore, where do you get such great footage of these builds for your video?
  • Seriously a spectacular build. I have to commend the griefing teams too. It's interesting how they took serious measures to prevent leakage inside but forgot or neglected arbitrary ways random players could find it and not make sure every member understood risks. Either way, amazing dedication.