the most hated fighting game archetypes

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Published 2023-04-11
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You can read the original tweet thread here: twitter.com/TabbyNickel/status/1645643237057765376

Today we're talking about the most hated character archetypes in Fighting Games! From overpowered top tiers to broken zoners to combo-heavy 2d monsters, these are the characters people most hate to fight. Let me know yours down in the comments!

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0:00 intro
1:29 only weakness is HP
4:57 good at keepaway AND rushdown
7:13 2d in a 3d game
9:19 impossible to zone
11:02 impossible to anti air

All Comments (21)
  • @titanicturtle
    The Top Three Most Despicable Characters, in every game: 1. The character everyone plays 2. The character that beats my character 3. The character I suck at fighting
  • I think you missed one from the dark days of fighting game design. The 'three utterly broken moves' and 'everything else is hot garbage' character apparently designed with the mindset that they balance each other out because there's no way players will just only ever use those moves.
  • @FantasyYeet
    The worse archetypes are unlockable final bosses. When youre fighting them they are fast. Their frames are better. Their dmg us better. Then you unlock em AND .....they are utter trash
  • @BDLCrusher
    Happy Chaos is the one I think of for "zoner that can rush down better than rushdown characters"
  • @supmartonio
    I think for me my least favorites are characters that are purposefully weaker overall because they're given gimmicky "situational" tools that don't actually compensate for the weakness like 90% of the time (FANG and Twelve). It feels like when a character is designed like that like they don't even want you to play those characters. Edit: SFV launch FANG
  • Another great example of number 2 is Kabal from Mortal Kombat 9. That guy could jump back instant-air gas blast you all day long, and then you have his full screen dash that leads into a combo that restands you into his insane block pressure that you almost never can find a moment to get out of unless the Kabal player messes up the dash cancelling execution.
  • @MrBISHOP826
    I remember when Batgirl completely flipped the Injustice 1 meta on its head by being an incredibly strong punisher of zoning whilst having a pretty nutty vortex and some strong meterless damage.
  • @kumaradio5414
    My pet peeve is that VIolent Ken never looks the way he does in the promotional artwork
  • @strategist9
    I feel like grapplers and zoners are the most hated in general; they force you to play a completely different style of play, on top of being very tough for new players to deal with. For Zoners they can keep you at bay if you have no concept of proper defense and approach options yet, whereas with Grapplers they punish mistakes VERY harshly and while many grapplers fall off in higher level play that doesn't really apply to people still learning the fundamentals and matchups.
  • One thing I notice in ALL of John Crofts videos is that he's ALWAYS smiling! Dude absolutely loves talking about fighting games! I love it!
  • I don't mind 2D characters in Tekken. I do mind that they're so overpowered though. I think Eliza is a pretty good balance between 2D and 3D. I mean sure she's a Tekken character but she's definitely meant to be a "2D character beta test" waaay back in Tekken Revo.
  • The ones I most hate are the setup characters who are too good at setting up. As the setplay type basically wins all day once the setup is in, characters who play that way shouldn't be difficult to stuff, but sometimes, one is.
  • Armor abusers are my biggest issue. Things like kouma from melty blood where they can just respond to any attempt to fight back with more armored moves.
  • @benstubbins
    Akuma is a straight menace, he arguably counts in some form for every section you talked about. Gotta love him.
  • The one that I hate the most is the one that beats me up, so all of them
  • Grapplers with better speed and projectiles than other less gifted characters cough cough Z Broly cough
  • The annoying thing about Akuma in Tekken is that they totally could have removed his fireball and it would be in character for him. (Totally flexing on them by not even using some of his moves)
  • @plutoburn
    Adding to what is said about 3S Akuma: Everyone can only choose 1 of 3 supers to do while he gets that and has 2 additional supers (Raging demon and ddd+pp) and has no access to EX special moves.
  • @thebrave9971
    My most hated archetype is learning to fight a player who has used one specific archetype character, and the moment you finally beat their main, they pull out their hidden secondary they never told you about and sends you straight to the shadow realm