Shogun 2 Matchlocks are FASCINATING

Publicado 2021-12-07
Matchlocks are awesome and anyone who says they're useless or situational doesn't know crap.
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0:00 Counter-march
0:52 Counter-march & Loose Formation
2:00 Stacking Matchlocks and Pikes


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Todos los comentarios (17)
  • @Volound
    really is fascinating. so much possibility exists when you implement even a few rough systems. people can sit playing and experimenting with it for years. the gameplay for these games couldve been making itself effortlessly for decades, and instead, they choose to tediously hand-craft and spoon-feed it like pablum for RTS babies.
  • I want Warhammer players to at least get Guns like this, just feel the power of a mass salvo of death, breaking through the enemies soul.
  • Wow , I loved the third set up, I never thought about this possibility. The first two unfortunatelly we can see some shots in the back, very annoying and dumb for a foot soldier to do that in real life...
  • @Warmaker01
    If I was playing against the stacked gun units at the start of the video, 1 unit in front of the other, I would have charged right in. I would have gotten rocked for that. I so love gun units in old TW games. Even in o.g. Shogun Total War.
  • @CrimsonCore13
    You can also try stacking 3 matchlock units together, it's good but not too effective against missiles or artillery
  • @VaNDaIUKR
    Hm, i didn't knew that matchlock can fire over kneeling units. That's cool
  • @jdurthu4304
    Wow. I had no idea about that! Who would have thought that you can accualy use fire by rank evetiveley in this game! Now I just need to start an Otomo campain hah
  • @HenryElfin
    Oh actual pike and shoot might still be possible then!
  • @hottersz3257
    damn that actually works? I gotta try this when i can play shogun 2 again
  • @demomanchaos
    If all you do is single player (Like me) simply modding them to have Kneel Fire (Which requires some modding of the tech tree for campaign) and ticking the "All Ranks Fire" option that only dismounted gun units don't have (Which is why even when dismounted the Mounted Gunners and Donderbus Cav can still all fire) eliminates the need for the very fussy Fire by Rank that I couldn't fix no matter what I tried. The problem with FbR is the same one that often results in the "Tosa Shuffle" in FOTS multiplayer (Your lads just reform rather than return fire), that the animation cycles can be very picky on where you lads are and what they are doing before it starts. This core engine quirk is why in FbR the lads often just don't fire at all as the enemy walks up to them. I've done a lot within the S2 engine in terms of modding, but I don't think it is possible at all to fix FbR without overhauling the engine itself (I did find a FOTS mod that reimplemented Platoon Fire for skirmishers though).
  • @Ruzaraneh
    i am sorry but my portugese tercos didnt need any of these shenanigans... (except yari wall stack and loose formation againts yumi's tho)
  • @bravomike4734
    The morale loss in the second test of the friendly matchlock due to losing just 2 men to friendly fire matchlocks from the rear was insane. Also does third one work with normal yari ashigaru?
  • @HungTran-gz5em
    So the best way is for the front guns to be in ranked fire, while guns in the back is free fire?
  • @Rohit-tp7qx
    So play as ottomo and only make Portuguese tercos put one in front with fire by rank and the behind on free fire
  • @flaviojesus3821
    still i feel matchlocks are worse than bows in field batles, but in siege batles if you are the defender they will obliterate any unit they encounter, i didnt know about these, it sure makes them more useful,l still i think bows are quite better and easier to use, i like matchlocks and i try to find ways to use them, but, a hill seems like really the only good and easy way to use them, but i would like you to prove me wrong for i would love to use them effectively, maybe i just didnt learn how to make them usefull, still you found a fascinating way in wich they work congrats :)