3 BIG MISTAKES You Need To AVOID In Shogun 2
90,195
Published 2023-08-22
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
00:00 - Intro
00:03 - Metsuke Embed
01:42 - Tax Level
02:27 - Stand and Fight
03:46 - Outro
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All Comments (21)
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What other mistakes do you think people commonly make in shogun 2? Share down below!
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Years of playing Shogun 2 and I didn't know you can actually cheese the Tax Level mechanic that way😂. Good job on figuring it out man!
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1:42 Taxpayers HATE him! see how you can make koku with this one simple trick!
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Also the food surplus will benefit you in the long run. It is often overlooked. I'd avoid upgrading fort for non specialised provinces (or choke points) and avoid upgrading market unless it is your top 5 money making province, in which you place your metsukes (preferably province with gold mines, trade port, nanban trade port, law court, burakumin village)
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Shogun 2 is a pretty good showcase of how economies win wars. In higher difficulties the AI essentially cheat, and even if you win your battles consistently you can easily find yourself overwhelmed and outnumbered. You need to be able to pay for the numbers of units you have to recruit, and still leave room to grow. As it happens, growth from food in Rise of the Samurai is kind of broken. Get the market upgrade that gives bonus food, and you can easily be seeing 30-50 growth in every province you control, every turn.
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>Be Ōtomō. >Control your island. >Have 9 tradeships and 1 european tradeship at each trade node. >Have agents in your cities. Now you have won the game.
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"They will build a circle" pointing at a square 🤣🤣
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The metsuke tax rate bonus blown my mind!
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I gotta go back to Shogun 2, I miss that era of Total War!
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Another mistake that I didn't know you could even make. If your yari ashigaru are in yari wall, they can run as long as you only issue move orders.
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1:57 the big negative to doing this is any towns that are red for the high tax turn will get a debuff called "discontent" which lowers the growth of the town by A LOT more... like -20. Doing this early game gives you a per turn boost to your income but it will stunt your mid to late game growth. Keep that in mind.
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For the Tax rate: unrest also gives -25 growth from "other events" and unhaply populace will prevemt beneficial events as "spring" or "autumn" to fire. As town wealth taxing will make up most of your income by the late game, flip-floppimg the taxrate is sometging i dont really see as beneficial. Another mistake i see quite often is overleveling the daymio. The Counsillors provide amazing bonusses on higer levels (+X% Tax and replenishment, -2X% building and recruiting, whilst The Daymio gives X÷2 morale to units under his command.) So best is to have counsillors 1 or 2 levels above the daymio (higher difference makes them disloyal so i'd avoid that) and leading in the Front while the daimyo sits back or deals with naval invasions.
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One exception to not stacking metsuke is when you have many poor provinces and one very rich province for example sado island with a gold mine can be worth stacking metsuke in the early game. Later you can move them to other wealthy provinces.
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Metsuke increase the tax rate AND reduce the admin costs. And yes they have diminishing returns like everything economy related in Shogun 2. So put em into 5 different towns. Don't waste Ninja on towns though like wtf... Army Sabotage is way too good on the field.
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For tips I'd add 1. if you are close by, grab trade nodes asap with even just bow ships 2. Maybe don't worry about the Black Ship. It's fun but really expensive. You can easily make do with a stack of cheap bow ships. 3. if you are starting on or near Kyushu, converting to Christianity nets you nanban trade ships, which are useful in combat and also imported matchlock which are good to defend castles etc. 4. Use your agents. As the video says metsuke are great for finance, I try to use the ninja every turn to do something to level up, monks/missionaries can be used for salami-type incite-a rebellion-rebels take over-you expand type tactics. Also spend your points wisely e.g. wait to level up. 5. Replace Yari Ashigaru later on with naginata or similar. Yari samurai can be useful later as a pair of quick blockers/cavalry killers. 6. Finally, exploit selling access/ trade in the early game whenever possible and you're not intending to conquer them!
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the metsuke embedding is gonna make a huge difference for economy, which in turn is going to make a huge difference for EVERYTHING. Very useful tip.
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This your first Shogun 2 video? I learned some things, so please keep it going! I find economy one of the most difficult things to get right in the game and, honestly, I'm still not sure I understand how it all works even with over 500 hours in the game.
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"they will form a circle" *points at a rectangle *
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3:39 weird looking circle but ok
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I'd love to see a video/series covering the alternative scenario type Mods available in 2023 for Shogun II/FTS and Napoleon especially The Great War, Pike and Shot, the Zulu and US Civil war related ones. Are they worthwhile? Do they crash/How playable/glitchy are they etc.