Dev log 7 Returning back to Game Maker Engine For Good

Published 2024-05-26
now i know what you all are saying "But planetary didn't you mentioned this in a previous dev log?" yes i did and i would say i was very naïve at that point but now i do mean it and after making a few games on my own, i know im in no rush to learn how to improve the game, learning to code properly, and making music. so this time GM i'm here to stay.

0:00 intro
1:18 where it started
2:25 Adam C Yunis
3:56 The Engine Switch
6:36 Relearning GML Coding
10:35 Fruity Loops
11:22 Future Plans And NES Game JAM
12:50 Conclusion

if you want to give this game a go you can find it here:
Game Jolt:
gamejolt.com/games/bobtheblob/875305
Itch io:
planetaryashes.itch.io/bob-the-blob

feel free to give it a go and feedback is greatly appreciated so i can improve the gameplay.

Song in this video doesn't belong to me

all song are made by Sound roll
Good Intentions
Coffee shop
Your love is what i need
uppbeat.io/browse/artist/soundroll

Link to social will be below:
Main channel:
   / @planetaryashes  

twitter:
twitter.com/PlanetaryasheYT

Reddit page:
www.reddit.com/user/Planetaryashes/

As always feel free to drop by any time my fellow Time Travellers

All Comments (10)
  • Great to see another devlog and that you're continuing with Bob the Blob - the demo was fun!
  • I can say that you can make external pages of code in GDevelop and then link it in events. You didn't have to redo it 40 times as long as the objects mentioned are global. That being said use whatever you enjoy! 😊
  • @EquippedPig
    Randomly came across this video, at the end of the day, follow your heart on what engine feels right... Every engine can develop amazing titles, but its upon the developer to make that work.
  • @RaonakDM
    Good decision, coding is essential for game dev
  • if game maker doesnt work again, try godot, also im a firm believer in visual scripting, but it does boil down to scope, visual scripting just does not scale well in making a game from scratch, its just too harsh of an envioriment, unlike lets say rpgmaker, which always had visual scripting, but since they had their own tailored envioriment it actually worked wonders.
  • @jeromealday614
    I recommend Godot rather than GameMaker. Ofc game engines are just tools, it really depends on the users.