Stickman Fight : The Mechanic of War - Marble & Ragdoll battle

4,742,001
0
2023-01-26に共有
Who will win?

Red Yellow Green VS Blue Purple Pink

Break down the opponent's canon


※ This is the first result of simulation after bug fixing. All wins and losses are determined by random results. ※

※ Comments such as cuss words will be deleted, so please refrain from cuss words will offend other viewers. ※



[ Content information ]

1. Break down the opponent's canon and win.

2. When the Cannon's HP is below 70% or 40%, the Cannon activates an additional weapon. When HP is below 10%, the rescue system is triggered only once.



[ BGM Information ]

1. Song: Max Brhon - Cyberpunk [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Cyberpunk
Watch:    • Max Brhon - Cyberpunk | Bass | NCS - ...  

2. Song: NIVIRO - The Floor Is Lava [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TheFloorIsLava
Watch:    • NIVIRO - The Floor Is Lava | Future H...  

3. Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TakeItDown
Watch:    • Facading - Take it Down | Midtempo Ba...  

4. Song: NIVIRO - Demons [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/NDemons
Watch:    • NIVIRO - Demons | Hardstyle | NCS - C...  

5. Song: Unknown Brain & Hoober - Phenomenon (ft. Dax & VinDon) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Phenomenon

6. Song: Everen Maxwell - Bot Fight [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/BotFight
Watch: youtu.be/
Watch:    • Unknown Brain & Hoober - Phenomenon (...  

7. Song: NIVIRO - Sapphire [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/sapphire
Watch:    • NIVIRO - Sapphire [NCS Release]  

8. Song: Elektronomia - Collide [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/Collide
Watch:    • Elektronomia - Collide | House | NCS ...  

コメント (21)
  • @Zarcade
    Hello. First of all, I'm sorry for the delay in the video. Due to the recent personal family matter, there is a lack of working time. I don't think I'll be able to upload additional videos until at least a month later. When everything stabilizes, I'll be back in a variety of stickman genres with stories. Thank you to everyone who watched the video :)
  • The yellow on the motorcycle at the end (24:06) seemed so like the general of the whole army finally joining the fight in an epic way, to end it
  • Wow this is a huge leap forward from your previous concepts keep it up!
  • It would be interesting to see some statistics at the end, maybe how much damage each colour did and how many units they ended up spawning.
  • It would be really cool to have a war like this where every color gets a little buff :D Some random ideas: red +10% firerate green +10% HP yellow: marbles are 10% heavier (they move down faster) blue: units move 20% faster until they get shot It may be a bit hard to balance buffs, but it would give colors more personality and make estimates on who wins more interesting ❤ ;)
  • These lanes really make for an interesting dynamic! Great video as always.
  • @Marble15X
    Nice video! Pretty unpredictable at the end, the RYG team unleashed their full power just at the very end, killing them all as they go, good job!!!! I literally ate popcorn as I watch this xd
  • This concept is really cool! The desperation move was a little weak perhaps. By about the 15 minute mark, the outcome was kinda predictable. A field-clearing weapon would be interesting, something like a reset that wipes out your own forces as well as the enemies.
  • Spoilerific Fun Fact: Once the Traffic Light Gang (Red, Yellow, Green) hit 10%, the other team couldn't get them to single-digit HP%. At all. Well fought win for traffic lights everywhere.
  • @hover3565
    Amazing video as usual, keep up the good work!
  • What if a stickman war but they choose armor and enchants. Armor: 1. No armor 2. Leather armor 3. Iron armor 4. Gold Armor (Need 3 marbles) 5. Diamond Armor (Need 5 marbles) 6. Emerald Armor (Need 12 marbles) Enchants (Need 10 marbles for the enchants) Static: Deals more damage and spread to other enemies Fire: Hitting them causes them to go on fire deals damage for few seconds. Execute: If they stick man is low they have a chance to instant kill them Volley: Instead of shooting 1 arrow in a row, they can shoot more than one in a row. (Only works on bows) Healing Protection: Fighting have a chance to heal 20% health. Critical Strike: Fighting has a 25% chance to deal double damage. Weapons: Sword Bow Dagger sword Axe Wizard Staff Base: Health: 10,000 Defend: Every damage dealt, damage is reflected back the team Upgrade: When the health reaches 5,000 they will use fire to kill them few distance away. Protection: Walls are added to the base. Upgrade 2: When the enemies start taking damage they will upgrade where they can shoot more arrows around when the damage dealt from the enemies. Theme: Kingdom themed fortress.
  • @mmmyo309
    Great video but you should do more defensive type units, maybe gun + shield or energy barrier?
  • I watch this once a month and it brings me so much joy idk why
  • Extremely interesting idea. Stickmen were as smooth as usual. Great video :)