One Year of Learning Gamedev
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Publicado 2024-03-30
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Hello, this video goes over all the gamedev progress I made over the course of the last year. Penumbra tower has been a project that I have worked on part-time since March 2023. At the beginning of this journey, I didn't know anything about game development. The majority of the video will cover the progress I made while working on Penumbra Tower, it does also touch on the original game I was working on at the end of 2022 that i never finished.
Penumbra Tower is a frog themed turn-based dungeon crawling roguelike.
background music: / @flowerheadmusic
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#gamedev #devlog #roguelike
Todos los comentarios (21)
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bro i just got flashbanged with the art in the beginning
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"game dev is hard. you end up requieing a wide range of skills and end up learning a little bit of everything while sucking at all of them" this is SO TRUE DAMNIT. made my day honectly
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why every devlog of someone learning gamedev has a guy who's really good in art
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Dude I got to say, your art style is amazing!
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Looking great! Best of luck with the development!
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The tease of a longer video at the end! Gonna love it, and I do love the game. It has such a charm to it, and the gameplay feels satisfying!
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Really enjoyed watching this. I'm making a small game too and documenting it with devlog shorts. That's inspirational.
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It's very inspiring to see the whole process! :) Sometimes it's better to create than to study, especially if you get stuck! So I definitely think you made the right choices! Keep up the good work!
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Super inspiring to see how much you’ve accomplished! Appreciate you sharing the highs and lows. I’m about 4 months into learning game dev and have done 2 game jams and am planning a larger 3-6mo project. Excited to get wrecked by how little I know 😂 will try to learn from what you’ve shared
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All the best mate. Your art is not bad. It is really attractive. I'm telling you because I subscribed to you by seeing a thumbnail of your art. :d
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never show me art again
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Idea for not scrapping poison and bleeding entirely: Bleeding: Does Damage/Time but can be stacked to higher levels by hitting bleeds more often. Poison: Poison tiles that damage enemies when stepped on rather than enemies themselves. Just a thought!
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I like to make bleed stacking, poison a certain percentage of max health, and burning to gradually deal less damage until it burns out.
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I also have no experience in game dev but I'm starting off with a bullet hell game myself. Nice to see I was in the same boat as you. Gives me more confidence after watching this video.
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First game and already mastered the C#? Damn you are a God.
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Your art is beautiful man and the game looks so fun
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I used that learning thing too!!!!!!!!! In that same course. And I 100% agree the difficulty spikes around that point.
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Such true points. W video
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Wow, amazing art !
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Great insight mate! Can't wait to see what else you get up to - keep up the great work!