Making NPCs Fight (with active ragdoll physics)
285,369
2022-10-07に共有
This is a Simulation created in Overgrowth with Euphoria Physics to give the Ragdoll Physics effects. There is one AI (jeff) that needs to fight the group of red NPCs. It's NPC Wars, and it's like a fight between AI and NPCs. It's also similar to Manta's Warbox simulations, except the AI and NPCs fight with their fists in Overgrowth with Euphoria Physics.
Mods:
- Euphoria in Overgrowth by Mr. Skeletal and Akazi
- Dynamic Animation and Combat Override by Fason7
- DaroJohn's WACKY New Attack Animations by Daro & Yanwang Ken
- Simple Shapes by Bag_Piper
- Drika Hotspot by Gyrth
コメント (21)
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SUBSCRIBE :D
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The normal red really needs to stop challenging Jeff on the spin hook, he just cant outspeed him
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Jeff is the master of the neck snapping kicks
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0:19 is one of the most cinematic and epic fight scene moments I have ever witnessed
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The most powerful way to fight: 360 kicking
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HE JUST HANDLED TWO
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You fixed Jeff’s most needed thing a bigger brain
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4:04 the sound of tiny footsteps
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Ngl guys the ending with the giant skeleton was funny as heck. 💀
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These are fun to watch. The machete one was great.
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I will certify this video as a banger!
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Yknow, NPCs fights are good and all, but what about NPCs WARS? >:3
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1:17 and that children is why spin kicks can backfire, homie went for a spin hook and got donkey punched in the back of the head while having his back turned mid spin
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this reminds me of the old stick figures death battles from back in the day. very nostalgic but fresh at the same time. keep it up man. subbed
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crystal power is OP!
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I approve of this video
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Jeff is very strong, he usually gets in the hook kick first. Those reds need improvement.
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You see a buff guy getting beat by tiny skeletons Me: AW HELL NAW Edit: plus 7:20 the lilttle guy is def jeffs right hand man fr
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Can they only do spin kicks? 90% of the melee attacks were spin kicks