Making NPCs Fight (with active ragdoll physics)

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Published 2022-10-07
NPCs Fight Each Other Using Active Ragdoll Physics

This is a Simulation created in Overgrowth with Euphoria Physics to give the Ragdoll Physics effects. There is one AI (jeff) that needs to fight the group of red NPCs. It's NPC Wars, and it's like a fight between AI and NPCs. It's also similar to Manta's Warbox simulations, except the AI and NPCs fight with their fists in Overgrowth with Euphoria Physics.

Mods:
- Euphoria in Overgrowth by Mr. Skeletal and Akazi
- Dynamic Animation and Combat Override by Fason7
- DaroJohn's WACKY New Attack Animations by Daro & Yanwang Ken
- Simple Shapes by Bag_Piper
- Drika Hotspot by Gyrth

All Comments (21)
  • The normal red really needs to stop challenging Jeff on the spin hook, he just cant outspeed him
  • @ScareSans
    0:19 is one of the most cinematic and epic fight scene moments I have ever witnessed
  • @shmaro11
    You fixed Jeff’s most needed thing a bigger brain
  • @Project_Z10
    Ngl guys the ending with the giant skeleton was funny as heck. 💀
  • 4:02 POV: You’re a Prince rushing the other tower as you watch a Giant get jumped by a Skeleton Army 6:50 GAWDAM THEY SLUGGED HIM LMAO 8:55 WTHHH (AND THE ROUND AFTER THAT LMAO)
  • @MrSh4des
    These are fun to watch. The machete one was great.
  • 1:17 and that children is why spin kicks can backfire, homie went for a spin hook and got donkey punched in the back of the head while having his back turned mid spin
  • @slumpfishh
    this reminds me of the old stick figures death battles from back in the day. very nostalgic but fresh at the same time. keep it up man. subbed
  • @kianjones3445
    Jeff is very strong, he usually gets in the hook kick first. Those reds need improvement.
  • @zorodrip2179
    You see a buff guy getting beat by tiny skeletons Me: AW HELL NAW Edit: plus 7:20 the lilttle guy is def jeffs right hand man fr
  • Can they only do spin kicks? 90% of the melee attacks were spin kicks