Disco Elysium - What happens when you're aiming to create the best RPG of all time
78,974
Published 2018-09-22
All Comments (21)
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I'm already convinced to buy everything they'll put out in the next 20 years.
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i remember laughing at this thinking that the developers were full of themselves when i actually played it i was speachless i cant believe how good the game turned out to be
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"If the video game swindle doesn't work for me, I'm back to sniffing fentanyl" - LMAO no wonder the script of the game is so damn funny
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If I had seen the title before playing the game, I likely would've thought the devs to be egomaniacs. Having played the game, I think they're impressively humble.
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Disco Elysium is a true masterpiece of art. THANK YOU!
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Honestly has some of the best RP in an RPG I’ve played in a long time. The skills matter hard, with extra details being missed with no notification if you don’t have the right ones high enough. Skills being too low can make you fail checks, but having too much of a skill leads it to dominate the inner dialogue and give you advice all the time instead of just when it’s needed. Maxing out everything make you a high strung mess with a dozen voices in your head trying tot all over each other. Sometimes, rarely, you might not want to succeed a skill check, since choosing the action isn’t a good idea in the first place. Although it’s clear how dialogue trees proceed, you don’t want to clear every option like it’s Skyrim, since some choices are inappropriate or create penalties to related skill checks. It’s really absurd how many man hours went into inserting the absurd amount of words and effects into the things the player does. I like the writing too, but I’m very, very impressed with the game part of this video game.
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One of the most striking things to me is that I never even thought about my skill specs while playing. I just thought “I guess I’ll put another in X” and didn’t stress about it. Very important to have that ease of decision in an RPG.
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Huge fan of his first example of a story hook being "Mom's Spaghetti"
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7:40 Wow, drops a spaghetti so casually in an interview. I look up to him.
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That's an interesting interview about a game if I ever watched one.
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The game is the best piece of art I've experienced in the last ~ 5 years. Absolute masterpiece. So deep and relatable.
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"There's a kind of anxiety to being alive" Never a truer word said.
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for me, that's the first setting ever in which I wouldn't mind playing a game with a different protagonist and a different story
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Robert Kurvitz saved my life.
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I kinda wish I could work with these guys. Game looks really cool.
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The caption is wrong. It's not Aleksander Rostov. It's Argo Tuulik.
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"...it can't be cyberpunk." Damn, hearing those words in 2021 feels so good!
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"What happens when you're aiming to create the best RPG of all time?" I guess in this case you pull it off
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Enjoyed the guy brooding next to him
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The best thing about this game is that ALL of the players dialog is technically said in that trailer voice. That's hobocops voice. Oh no :D