Disco Elysium - What happens when you're aiming to create the best RPG of all time

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Published 2018-09-22
ZAUM Studio's Aleksander Rostov (Art Director) and Robert Kurvitz (Lead Designer & Writer) are joined by Alex Wiltshire (Acclaimed Video Games Journalist) to discuss the development of Disco Elysium, a groundbreaking blend of hardboiled cop show and isometric RPG. -- Watch live at www.twitch.tv/egx

All Comments (21)
  • @user-rk2xi7iw9k
    i remember laughing at this thinking that the developers were full of themselves when i actually played it i was speachless i cant believe how good the game turned out to be
  • @mausklick1635
    I'm already convinced to buy everything they'll put out in the next 20 years.
  • @restinginn9906
    "If the video game swindle doesn't work for me, I'm back to sniffing fentanyl" - LMAO no wonder the script of the game is so damn funny
  • @GustaMeGames
    If I had seen the title before playing the game, I likely would've thought the devs to be egomaniacs. Having played the game, I think they're impressively humble.
  • @SorryBones
    Honestly has some of the best RP in an RPG I’ve played in a long time. The skills matter hard, with extra details being missed with no notification if you don’t have the right ones high enough. Skills being too low can make you fail checks, but having too much of a skill leads it to dominate the inner dialogue and give you advice all the time instead of just when it’s needed. Maxing out everything make you a high strung mess with a dozen voices in your head trying tot all over each other. Sometimes, rarely, you might not want to succeed a skill check, since choosing the action isn’t a good idea in the first place. Although it’s clear how dialogue trees proceed, you don’t want to clear every option like it’s Skyrim, since some choices are inappropriate or create penalties to related skill checks. It’s really absurd how many man hours went into inserting the absurd amount of words and effects into the things the player does. I like the writing too, but I’m very, very impressed with the game part of this video game.
  • @Jomchen
    One of the most striking things to me is that I never even thought about my skill specs while playing. I just thought “I guess I’ll put another in X” and didn’t stress about it. Very important to have that ease of decision in an RPG.
  • @Zaitekno
    Disco Elysium is a true masterpiece of art. THANK YOU!
  • @jijianji1
    7:40 Wow, drops a spaghetti so casually in an interview. I look up to him.
  • The game is the best piece of art I've experienced in the last ~ 5 years. Absolute masterpiece. So deep and relatable.
  • @sirVhailor
    for me, that's the first setting ever in which I wouldn't mind playing a game with a different protagonist and a different story
  • @afourthfool
    The caption is wrong. It's not Aleksander Rostov. It's Argo Tuulik.
  • @quntface1518
    "There's a kind of anxiety to being alive" Never a truer word said.
  • @anldemir9755
    I kinda wish I could work with these guys. Game looks really cool.
  • @Personal_Chizo
    "...it can't be cyberpunk." Damn, hearing those words in 2021 feels so good!
  • @we5691
    I've noticed many people in the west think of eastern europeans as drunks or don't think much about them at all, but I hope as more people play this game they discover a new way of looking at topics such as politics and culture, that these things are not absolutes and you are free to entertain thoughts that might challenge your view without bursting with the anger that seems so comon these days, and that discussions between people of opposing views are not debates that need to be "won" for your prefered side, people grow by exchanging ideeas and things like deplatforming and canceling are toxic to the progress of thought
  • @frydfish4934
    The best thing about this game is that ALL of the players dialog is technically said in that trailer voice. That's hobocops voice. Oh no :D
  • @yari4046
    "What happens when you're aiming to create the best RPG of all time?" I guess in this case you pull it off