Firearms Expert Reacts To Helldivers 2’s Guns

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Publicado 2024-02-24
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Helldivers 2, including the Liberator Assault Rifle, the Punisher shotgun, and a particularly danger close use of the SEAF artillery.

00:00 - Opening
00:54 - AR-23 Liberator Assault Rifle
03:05 - P-19 Redeemer Pistol
04:30 - SG-8 Punisher Shotgun
05:52 - Machine Gun Stratagem
07:12 - Helldivers Headcanon Theory
08:23 - R-63 Diligence Marksman Rifle
09:41 - Recoilless Rifle Stratagem
11:48 - SMG-36 Defender Submachine Gun
13:37 - Anti-Materiel Rifle Stratagem
15:33 - Grenade Launcher Stratagem
17:01 - Flamethrower Stratagem
18:16 - MP-98 Knight Submachine Gun
19:23 - SEAF Artillery

In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of Helldivers 2 and compares them to their potential real-life counterparts.

Firearms Expert Reacts playlist -    • Firearms Expert Reacts To Apex Legend...  

If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - youtube.com/user/RoyalArmouries

If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us/donations/

And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries.org/support-us/membership/

You can either purchase Jonathan's book here. - www.headstamppublishing.com/bullpup-rifle-book

Or at the Royal Armouries shop here. - shop.royalarmouries.org/collections/thorneycroft-t…

You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjournal.org/

Todos los comentarios (21)
  • @climax050
    I love how initially I watched this series because of the real world history and the interest in "realistic" titles and how they depict firearms. Buts its slowly morphed into watching Jonathon discuss the practical aspects of fictional firearms and artillery and how and why they may or may not work. Truly a master in his element in these videos!
  • @minerman80
    Fun fact, according to the upgrade descriptions, until you buy the upgrade, your orbital bombardments are muzzle loaded. Which means each time after you call one in they send a guy out in a space suit to load it again like a musket!
  • @evanulven8249
    One point of accuracy that I love in Helldivers 2 is that, just as in real life for infantry, your personal weapon is pretty much a security blanket you hug real close as you wait for the real guns to do the work.
  • Fun fact, the weapons that can be wielded one-handed all have a unique one-handed reload animation when you're using the Ballistic Shield. I think I'm the only player on the planet that ever uses it, but it was a neat detail I noticed. I love Arrowhead's attention to detail!
  • Not only does throwing away the magazine take it out of your inventory, but if you try and fire again in the middle of a reload, the gun will fire only one bullet until you finish reloading. Very good attention to detail.
  • @toakopaka9817
    Another detail of the Carl Gustav in game is that if someone is standing behind you while you are firing it, they get hit with backblast and get sent off their feet!
  • I can’t believe nobody pointed out to Jonathan that the MG-43 (Machine Gun Stratagem) has 3 different fire rate settings
  • @De-eggs
    I'm not sure if anyone else noted, but if you go hold the reload button you can actually adjust the optic, fire mode and more on most of these weapons. So the knobs on the anti-material are usable!
  • @Scar-letting
    PLEASE get jonathan on to talk about helldivers again. I want to see the look on his face when he sees a 15mm shoulder-mounted stripperclip-loaded toggle lock autocannon
  • @Kottery
    "Nothing beats artillery really...except for air power, I suppose." GOOD NEW, Super Earth has supplied our brave Helldivers with air power in spades; be it close-air support via the Eagle or low orbit bombardments from your own Super Destroyer.
  • @SollowP
    5:48 You do actually switch tubes as you're firing the shotgun. If you go into first person mode as you fire the Punisher Shogun, you can see how the character flips over a little tab, indicating that he changed tubes.
  • @flamedance58
    I really love the fact this game went so hard into co-op/team-play. I know it sours it for people who don't want to play with others but the fact there's weapons that really shine when a squaddy helps you reload and such is such a great mechanic. I've honestly not played a single game nor seen any that I can remember that has a similar system other than maybe some mil-sim games with mortars where it might be a two-person weapon.
  • @IAMONB
    Not having Johnathan react to the Autocannon is a crime. Looking foward to part 2 please
  • @Dermathil
    Yeah we're definitely gonna need a part 2 for Helldivers 2. I absolutely NEED to see Jonathan's reaction to the autocannon. On a separate note, when you fire the punisher shotgun in first person it actually has a big chonky selector lever on the top that show which tube the gun is being fed from! And you can see it changing position when it switches tube!
  • @blazingbuddy4228
    I love how he said "Nothing beats Artillery but Air Power" because 'orbitals' (this games equivalent of Air power) are the most effective way of dealing with enemies.
  • @ambrose3560
    A note about a backpack "magically appearing" for the flamethrower, the autocannon pod comes with an ammo pack, so the flamethrower could work similarly. Also, pretty sure the capes are fireproof Probably for this exact reason too, these guys love their capes
  • with the UTS-15 ingame, your character does actually switch between which tube is being loaded! If you're playing in first person mode you can see the toggle just at the bottom of the screen, and once your shells are half empty it will swap from the left tube to the right!
  • @LukeKimmell
    It's so rare that Jonathan Ferguson, keeper of Firearms & Artillery, gets to talk about artillery. I'm excited about this one
  • @xdeser2949
    One of my favorite little touches is that in addition to the fact that you cant reload without tossing any ammo left, you also cant interrupt your reload, if you do you continue it from the next stage of the animation when you inevitably find out you cant fire and try to reload again lol
  • @jthompson8177
    Whats really cool about the artillery or bombardment strategems is that everything will come in based on the direction and angle from the source of fire i.e. orbital bombardment comes in at an angle from the center of the map as thats where the ship is. Depending on where the on map artillery is it can be blocked by obstuctions depending on the angle that its coming in from