Blender VS Houdini

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Published 2023-06-28
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In today's video, we'll compare the two Titans of the Industry: Blender VS Houdini.

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All Comments (21)
  • @xanzuls
    As someone who uses both, Blender and Houdini are perfect compliments of each other rather than being competitors. One excels at something that the other lacks at. Houdini excels at FX, Proceduralism, dealing with large amount of data where Blender excels at poly modeling, sculpting and animation compared to Houdini. With the introduction to geometry nodes, they are closer than ever but there's a huge difference between Geometry nodes and Houdini (not to mention Geo nodes is 2-3 years old compared to Houdini's 25 years of development). Blender is a generalist tool, it's mostly jack of all and master of none (maybe except modeling), so geonodes offer you much higher level nodes in general to do crazy procedural effects with some low level nodes as well and it's geared way more towards generalists, whereas Houdini is way more geared towards FX TDs and pipeline people with PDG with much low level nodes and requires a lot more low level knowledge of 3D, knowledge of coding with VEX (which is a C flavored language) etc. Even if they are doing both procedural stuff, the approach is rather different in both cases. I mean when Houdini made Solaris, that was pretty much comparable to Clarisse for layout and lookdev but unfortunately Clarisse is dead. I can understand why people might wanna compare Houdini with Blender especially after the addition of geometry nodes in Blender but if you go back 15 years ago, you'll see people were comparing and arguing Houdini vs XSI Softimage when they released ICE for XSI and tbh it's still relevant with the comparison between Blender and Houdini because Blender's geometry nodes are a lot similar to ICE than Houdini's SOPs although it's kinda similar to VOPs in Houdini. But I'll say this, a lot of people say Houdini is the king of FX and nothing ever will come close to it and I agree with them partially because I also use Houdini from time to time but if you go back to 10-15 years ago, Houdini wasn't this FX king as it is now. The fluid, liquid, rbd stuff looked pretty bad in Houdini compared to plugins for maya and max etc. It got better overtime with constant development to where it is now today, so it wasn't always this FX king. So maybe we'll never know what the future holds for us with FX Sims in Blender with geonodes and the future of it's development.
  • @CaCa-co4ec
    There is just no way as it stands right now houdini is 10 levels above.
  • @RaffoVFX
    Hopefully rigid bodies and phisics simulation will arrive in geometry nodes, it would be a blast! I see somebody is doing some experimental things, but looks like we are still far from that to happen.
  • @mohammaddh8655
    very nice video plz make a video to tell wich software to chose for what task
  • @gcharb2d
    Blender has been playing catchup with the other DCCs for over 20 years, and with the arrival of AI, the distance between Blender and the other DCCs keeps growing, leaving Blender far behind!
  • @KevRyanCG
    I love both, but I wish the geometry nodes had something more akin to solvers for doing simulations than the weird nested loop set-up. Also the last time I tried to push Geometry Nodes with something that Houdini had no trouble handling Blender just crashed. So it's just not there yet specifically for me in that regard, but then again, not stopping people finding amazing work-arounds and building exactly what they want from scratch. Also I recently started using Blender for editing all of my Houdini things and it's been fantastic!
  • @mosog8829
    Blender still has serious physics solver problems. Destruction physics and simulation is very limited compared to Houdini, pulldown it, phoenix FD, Fume FX, Thinking particles etc You still have to use old cell fracture for fracture effects.
  • @SuperMyckie
    The fact that i have to keep waiting for Addons or adjusting to different addons I'd rather just stick with Houdini... once you crack the steep learning of houdini, life becomes easier with endless possibilities
  • No comparison, houdini is the triple black belt bruce lee master 😁
  • @backbenchers3547
    hey bro I am into vfx and CGI could you suggest me some advance courses on skill share.... BTW love your work
  • @RP89
    I started learning Blender first, but after a month I heard about Houdini. I researched about Houdini and it seemed like a very complex piece of software. When I started Houdini, I was literally scared, but I overcame it by maintaining consistency. Then I understood how powerful Houdini is. Houdini is an industry-based software that is also used by some freelancers. To understand Houdini, you need to know the basics of math and physics and have a good computer. That's all. If you are eager to learn Houdini, start with free sources like YouTube and then you can take bigger courses. Research on your own which courses fit you best.
  • @MaxOxx1
    The clip is cool and well done, but comparing Blender to Houdini is like comparing fast food to an expensive restaurant. It will get the job done, you got that right. Nonetheless, great video once again!
  • @curvedair3830
    Houdini has a very robust logical structure acroos the board which has been the foundation of its prosperity plus it is being constantly updated. When I first met geonode(maybe beta version), I thought that it was lacking in this aspect. That probably was why they overhauled the whole node system when it was officially launched. But it was just going back to Animation Node, though not the same, which was the previous addon version of geonode. A legacy of Animation Node which provided fragile foundation for ever improving system seems to be haunting Blender and will hinder Blender in many ways
  • @william_chidube
    The guy who says 2D is more difficult than 3D is making this video