Blender vs. Maya in 2024 | ThreeDee

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Published 2024-01-14
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All Comments (21)
  • @omgjennyfer9571
    Some of these are highly misleading against Maya. I'm trying to learn Blender, but it also has its own series of moves to perform certain task. In Maya you can press "G" to recreate the previous task, so you don't have to the same action again. Also, you can add them to your customized shelf which is super helpful for any type of task. z you CAN buy Maya indie (full version) at $300 a year for solo devs or shops making less than 100k. Tho, the corpos of Autodesk tries to hide it. "Most computers can't handle more than one maya window" that's a Blatant Lie? Unless "most" computers are running windows 1995. I have multiple maya windows opened as I am watching this video. Sometimes I accidently opened them at once. If maya ever gives you any issues on that regard is most likely a preference settings thing.
  • @princeraghav5849
    I love maya and blender both but maya is my first love and always in my heart
  • @cj5787
    I closed the video as soon as he claimed eevee is better than arnold. plus in Maya you can have whatever renderer you need, redshift, Vray, etc etc. it's not just arnold mate
  • @NickEnchev
    Once you learn how to quickly navigate marking menus with gestures in Maya, you are truly becoming God tier.
  • I taught myself maya and used it for over a decade. So I’ll admit i have a soft spot for it. But damn if Blender doesn’t impress me with all its capabilities
  • @ryo8030
    I don't like this type of comparison in general because every program has advantages. It is true that Maya has a great improvement because it is used by many companies and professionals compared to Blender. But from an economic standpoint, Blender is better. The speed of improvement is good. My advice to everyone who wants to choose from the best of them, in my opinion, is that after all, they share a lot of things. Therefore, it is not difficult to move from one to another. Although they differ in some things. But the basis remains the same. Therefore, if you start with Blender, continue with it. And if you start with Maya, continue with it. Because you can do the same thing with them (small or medium projects). And if you are able to understand the basics, you will not find difficulty in using the other program. As for if you want to create (giant projects). Or (to become a professional working with companies), I advise you to focus on Maya because it is in demand by them.
  • @Pixel.Dystopia
    I love to see all those Blender Lovers. Remember to make a donation to the Blender fund sometimes ❤
  • @TheLillianYoung
    Maya for me. If I need to do something that Maya can't, I hop to Cinema 4D. I do like some of the Blender tools (like 2D to 3D that you mentioned), but as I heard, it's a tool that can do some of everything but nothing great.
  • @markgabbidon5859
    Blender's cloth and hair system is very bad. Without any decent hair and cloth, no DCC can compete in todays 3d industry. Even the chaeply made youtube animated vids have cloth and hair. This is impossible in blender. We tried blender in our small studio for two years and will have to give it up in favor of maya for animation. Any savings gained by not having to purchase software upfront is lost in fustration of trying to get basic things looking good. Blender needs to update its Rigging, Animation, cloth and hair dynamics system to be taken seriously by any studio. They keep adding new features that are not necessary, ViewPort compositing, new geo nodes, etc. These are not the basic foundational things that studios need. If they focus on making the basic tools better, such as cloth /hair/physics dynamics, animation, etc and slow down development in other areas, then they will be able to compete.
  • @binoykumar7583
    all these comparisons i stumble on youtube are always biased. Mostly blender users encouraging others to use it and giving other software's "the hard expensive/less intuitive" treatment.
  • everyone is fighting😭? just choose that suits your preference if you hate blender, then don't use blender. If you hate maya then don't use maya, geez
  • @terranborn56
    Maya Indie is 300.00 a year if your income is less than 100K.
  • Yes do respect for blender but, I feel like it’s made for hobbyist people’s rather than professional software like maya, Believe me or not industry does not care how software’s are gating new features they just want stable application so that they can trust on them, some studio’s still using Maya 2019 because if they start using newer version of software the have to adopt that tech and move there hole project and pipeline to new software’s and that my friend is so expensive….
  • @dodeedada
    a noob trying to tell the world that Giant is small compared to his knowledge....
  • @maniacarta
    I have checked every comment regarding maya and blender, but it's very hard to convince others who was using maya for long time and then when they want to switch to blender, they start to panick. But let me tell you this. A tool that crashes always, too many bugs and boring user interface, just to make character rigging you need to click many buttons and layout to achieve your goal which in blender a click of button. When you start using geometry nodes in blender and then combined it with other techniques you going to see the true secret of that beast. Hair and clothes simulation in blender with version 4.1 are very powerful and can make any physics and dynamics easy, but with maya you need to click many buttons with to cluttery controls and boring setup then with all that it will crash. Tell Maya or any other 3d software to create different layout around10 - 15 viewport at the same time in realtime in the same viewport when making characters, environment in the lookdev setup. Tell Maya what is the node wrangler and when using ctrl-shift when importing your pbr textures. Tell Maya what is Box cutter and Hardops Tell Maya what is Autorigpro Tell Maya what is Tissue Tell Maya what is Micromesh Tell Maya what is Mesh materializer And I can write a list that doesn't have ending. At the end is the user choice of choosing which tool to use but the only one who look stupid using a tool that need to pay license which another tool call blender can do all that for free.
  • @scxinz
    lots of vacancy's for maya animators and not at all for blender animators in 2024 :/
  • @Pixel.Dystopia
    Guys I love Blender but Maya is still better at the moment, and it is the industry standard, backward compatible and more complex. I love Blender but be realistic...
  • @cinemauntold
    U used the reference of video at 2:05, what’s the name of it please