Half-Life - How NPCs react to Gordon's Death
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Publicado 2024-04-18
This presentation shows how AI behaves when player gets killed in both games.
Todos los comentarios (21)
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Gordon: Dies Barney: "See you later" Dude already knows he is gonna come back again
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2:43 "...And mourn him" Rebel: "Fantastic!"
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the metrocops freaking out is like, Wait we acctually killed him?!!
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I love the citizen stealing the crowbar
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a few rebel reactions I remember "i thought he was invincible" "so much for Doctor Freeman/our last hope" "dr. freeman Can you hear me? Do not go into the light!" "that's not Freeman is it?"
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"citizen Will gather around and mourn Gordon" citizen instantly steals gordon's crowbar
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Love how that rebel dropped their firearm to pick up his crowbar, showing they will fight even if Gordon is dead. Amd thinking they are the new Freeman probably.
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"You bet." Turns to Gordon "..See you later." why was that kinda sad?
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alien grunt putting that third arm in use
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2:13 Metrocops: "Soo, uuh, time for lunch then?"
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It’s kinda sad, because the NPC that followed Gordon said “Surely someone will come and rescue us…”, you could hear fear and sadness in his voice
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"Alyx will be terrified by Gordon's death" Look out! [rolls her eyes, thinking: Oh, great. Now I'll have to do everything myself]
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The rebels saying "dibs on the suit" always cracks me up.
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"Well brother, You have found another egress from the house of Chaos" hits so dang hard. Father, I did not expect to cry so hard today.
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Bullsquids and Alien grunts are not taunting, they are rather switching AI to eating state, which they do to any corpse when no enemies are around, scripted ones included. Though, don't houndeyes do the same? I am not sure, but it would make sense.
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2:30 virtual insanity plays
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he thought he was such a burden that gordon died on the spot
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1:26 ALIEN GRUNT WHAT ARE YOU DOING!?
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1:06 the most oddly satisfying sound effect in this game
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1:33 Ain't no one gonna talk about this crazy music transition