Guilds Explained - Medieval 2 Total War

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2020-08-12に共有

コメント (21)
  • @MelkorGG
    There we go, one of my most requested guides finally done. What more guides of the old titles would people want to see? : )
  • @duwal8165
    One of the most important guilds to get, for catholic factions, are the theologians guild headquaters (THQ). If you have the THQ in a city, where you also have a huge cathedral , all the priests you recruit are high level bishops, and will in a few turns become cardinals. Most of them quickly become the rank of peferati. Thereby you control the papal elections, and can go from bad standing with the pope to best freinds as soon as the old pope die.
  • If only Templar chapter houses had bonus to income to represent the Templars becoming bankers
  • @Niscimble
    I've been looking for something like this for years
  • @selder_7
    In my France playthrough where I took over the world. I had an army of Scots guard, horse archers and knights hospitaller trained in Paris. Always cool when you can get such a great army from a city
  • Now I’m going to play another campaign now that I understand how this works
  • @SleepyCS2
    Have a little over 4000 hours playing total war 2 & lately I've been on a journey of delving into how the mechanics really work. This has been one of the most informative videos I've seen
  • @Sharnoy1
    If I only knew this back in 2006... Better late than never I guess! :)
  • I always wondered what the actual mechanic behind guild acquisition was. I would just keep building associated units or agents till I got what I wanted but had no idea it was a point system. Thanks
  • @StalkRay
    Please do more guides on Medieval 2, let the new generations know how Total War used to be and also the best Total War CA has made
  • Great stuff, thank you Melkor. Still a truly underappreciated TW YouTuber.
  • Nice. Now I'll hop back into Medieval 2 with this new knowledge, thank you.
  • @ke-mob634
    Interesting. Didn't know that! Thnk you for this information and keep up the good work! 👍🏻
  • bro, I'm a massive veteran of 'the' game and did not know these rules at all. Thanks it really does make it more interesting!!
  • @fl-ri-
    One of the best guilds, the horsebreeders guild is all but unavailable for most factions. They provide recruitment experience bonuses for cavalry, the headquarters providing a +2 experience bonus empire wide. But how do you get points for the horse breeders guild? You need to build stables and recruit cavalry. Easy enough, right? Except the horsebreeders guild is only available in cities, where you cannot build stables and most factions cannot recruit cavalry. Strange decision by the devs to say the least.
  • @tysmi04
    Wow, I didn't know there were actually that many guilds! I played this game on and off and only just recently I saw a quest pop-up when playing the Spanish to overthrow the current French King for the son of that faction. Loads of little gems hidden in this title and a shame the future games (aside Shogun 2) never really inspired me to keep coming back to play them.
  • That was very informative. I play a Milan campaign where I want to sail to America (I've never done it!) and it would be cool to have Explorers Guild HQ in Genoa.
  • Thanks for the guide! Some guilds seemed important (Thieves), some just a scam (Explorer). Now I know :)