44 RimWorld Tips and Tricks (No Hacks, Mods or Exploits)

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Published 2024-04-15
0:00 Try The Tile Inspection Key
0:21 Name Your Colonists After Their Best Skills
0:59 Plant Dandelions In Your Animal Pens
2:20 Cut Up Bodies For Kibble
3:40 The Benefits of Animal Kibble
4:49 Holding The Icon and Quick Selecting
5:33 Set up Several Butchery Spots While On Quests
7:04 Separate Spike Traps With Wooden Doors
8:12 Consider Making Patches of Spike Traps
8:52 Use Refrigeration Units to Warm Up Indoor Areas
9:28 Consider Different Freezer Designs
10:22 How to Set Animal-Only Zones
12:42 How to Separate Animals into Different Pens
13:30 Have Psychopaths Butcher Human Corpses While Others Dwellers Are Away
15:06 Have Characters Drop The Items They Produce
15:48 How To Create Heatwave Proof Freezers
16:56 Windmill Zones Can Overlap
17:59 Set Work Priorities to a Maximum of Two
19:40 Roofing Ambrosia To Keep It Alive
21:26 Keep Doors Open to Lower Dweller Travel Times
22:42 Set Your Colonists To Fight
23:07 Farming Egg Laying Creatures
28:38 Queue Up Tasks For Your Colonists
29:14 Rescue Downed Animals to Improve Your Medical Skill
29:39 Hospitals Should Have It All
30:15 Stone Floors Stop Fires From Spreading
30:59 Animals And Humans Are Auto-Treated When Traveling
31:43 Removing Dwellers Who Have Poor Quality Perks
32:51 Capturing Enemies With Great Perks
33:48 My Favorite Mid-Game Weapon
34:42 Take Control And Plan Your Ancient Attack
35:47 Happy Prisoners Are Easier To Recruit
36:50 Use Crafting and Butchery Spots During Quests
37:20 Butchery Spots Lose 30% of Materials
38:34 Taking Out Enemy Turrets
42:11 A Brief Overview of Diseases And Medicine
43:22 Dealing With Infections
45:28 Double Clicking to Select Items
45:51 Room Sizes and Roofing
46:59 Whom Let Out The Dogs?
47:28 Pack of Maddened Animals
47:54 Let Others Fight Your Battles
48:33 Dealing With Psy-Ships
49:06 Quickfire Tips

All Comments (21)
  • @TedNipples
    0:00 Try The Tile Inspection Key 0:21 Name Your Colonists After Their Best Skills 0:59 Plant Dandelions In Your Animal Pens 2:20 Cut Up Bodies For Kibble 3:40 The Benefits of Animal Kibble 4:49 Holding The Icon and Quick Selecting 5:33 Set up Several Butchery Spots While On Quests 7:04 Separate Spike Traps With Wooden Doors 8:12 Consider Making Patches of Spike Traps 8:52 Use Refrigeration Units to Warm Up Indoor Areas 9:28 Consider Different Freezer Designs 10:22 How to Set Animal-Only Zones 12:42 How to Separate Animals into Different Pens 13:30 Have Psychopaths Butcher Human Corpses While Others Dwellers Are Away 15:06 Have Characters Drop The Items They Produce 15:48 How To Create Heatwave Proof Freezers 16:56 Windmill Zones Can Overlap 17:59 Set Work Priorities to a Maximum of Two 19:40 Roofing Ambrosia To Keep It Alive 21:26 Keep Doors Open to Lower Dweller Travel Times 22:42 Set Your Colonists To Fight 23:07 Farming Egg Laying Creatures 28:38 Queue Up Tasks For Your Colonists 29:14 Rescue Downed Animals to Improve Your Medical Skill 29:39 Hospitals Should Have It All 30:15 Stone Floors Stop Fires From Spreading 30:59 Animals And Humans Are Auto-Treated When Traveling 31:43 Removing Dwellers Who Have Poor Quality Perks 32:51 Capturing Enemies With Great Perks 33:48 My Favorite Mid-Game Weapon 34:42 Take Control And Plan Your Ancient Attack 35:47 Happy Prisoners Are Easier To Recruit 36:50 Use Crafting and Butchery Spots During Quests 37:20 Butchery Spots Lose 30% of Materials 38:34 Taking Out Enemy Turrets 42:11 A Brief Overview of Diseases And Medicine 43:22 Dealing With Infections 45:28 Double Clicking to Select Items 45:51 Room Sizes and Roofing 46:59 Whom Let Out The Dogs? 47:28 Pack of Maddened Animals 47:54 Let Others Fight Your Battles 48:33 Dealing With Psy-Ships 49:06 Quickfire Tips
  • 1000hrs in game, and the first 3 tips blew my mind… Boy oh boy you beautiful person thank you
  • @borland8513
    One of the best Rimworld tip videos I've seen! Thank you.
  • I played this game for one thousand hours and my people being unorganized at the top annoyed me so much, now you say I can just RIGHT CLICK WOOOOOW I hate my life
  • @vikingnusantara
    This is why i love rimworld so much, its a management game for management people. And its so rewarding to see that your policy, system, layout can automate without having you to micromanage
  • On the tip you gave about indoor coolers On the unroofed tile, you wanna put down a sandbag or something. Else drop pods can fall there, and they tend to do so Raider or "alliy helpers" you get from quests I personally wouldnt give my colonists names based on their skills. I like to think of them having some humanity Right next to the pawn's name, you have a short title you can assign them. I personally use that instead. So its Spike, Engineer Or Spike, Combat Medic Or Spike, Lobotomized Maid
  • @skate4086
    First time Rimworlder here, just bought it few days ago. Among many untold tooltip this game has to offer and as much as I have learned by myself on my own from my playthrough such as auto-slaughter, hold shift click to queue prioritize works and etc. This video has been extremely helpful, such as slaughtering human corpse for kibbles, extremely efficient duck fertilized egg farming, wooden door besides the trap. Thank you very much!
  • @KaijuAKD
    I'm not an expert, but one tip I could share is when there is a fire inside temperatures can go too 200ºC and your pawns will get injured and die. Pick one and deconstruct a wall connecting the room with the fire and the outside. The room will now count as "outside" and the temps will drop to normal outdoor fire. This is handy will inspecting those places with unstable fuel cells. Oddly, this doesn't work with "keep door open", so instead of going room to room opening doors, I just deconstruct walls
  • @jacob6885
    Your tip with rooms could be expanded with a mention of how moods and needs work with sleep. Mood is locked during sleep, so having a nice bedroom giving a good mood bonus is fine, but covering it expensive statues to saturate the beautify need is somewhat pointless, and just increases wealth and thus raids. Statues are better off in recreational rooms, dining halls, high traffics zones, and busy workshops. Along with the best chairs you can manage. This way the comfort and beauty needs can be filled while the colonists are awake doing other activities like eating, socializing, crafting, or researching.
  • I’ve got over 1000hrs in the game. I’m not very good. And dang you taught me some good stuff!
  • @montanac223344
    Woah some tips that aren't in every other video?? Phenomenal! Even as a 1000+ hour player this gave me some stuff to think about. Thank you good stuff
  • @TheRaidou
    I have over 1000 hours in rimworld, and i have seen a lot of tips videos, and i say, this is one of the best ones
  • @Mr_Fission
    Tight, concise, to-the-point. Great video!
  • @heysues853
    I’m unironically using this as background noise to sleep
  • @wolfen210959
    A 2 tile wide trap tunnel, with alternating fences oppostite your traps is a much more efficient use of materials, it allows your colonists to "slalom" down the tunnel without setting off any traps, and without having to wait for doors opening, and enemies will avoid the path with fences, particularly if you build a concrete path where your traps are, as they prioritise the fastest route into your base.
  • @BrBird22
    Oh boy, so many bionics I could have salvaged if I'd only known that you could harvest them... Thank you
  • @Doobs110
    I clicked on this video not sure if I'd learn anything useful or fun, and literally from minute one my life has been positively changed forever 🤯🤯 Amazing work!
  • @Apokalupsis88
    Great vid for tips. Here they are, summarized: 1. Tile Inspection: Use the `ALT` key to see detailed tile information. 2. Naming Colonists: Name colonists after their best skills for easy identification. 3. Organ Harvesting: Harvest one lung, one kidney, and either a liver or heart before the patient dies. 4. Dandelion in Pens: Plant dandelions in animal pens; they are not harvested and provide consistent grazing. 5. Human Kibble: Cut up dead bodies for kibble; it feeds pets without mood penalties. 6. Insect Meat: Use insect meat for kibble or chemfuel, not for colonist meals. 7. Kibble Benefits: Make kibble from meat and vegetables to train cooking and avoid wastage. 8. Quick Select: Hold and drag the mouse to quickly select and apply settings in menus. 9. Butchery on Quests: Set up multiple butchery spots and use the copy-paste function for efficiency. 10. Spike Traps with Doors: Place spike traps next to doors to force enemies over them while allowing colonists to pass safely. 11. Refrigerator Exhaust: Use refrigerator exhaust to heat rooms in winter. 12. Freezer Design: Consider different freezer designs to protect refrigeration units from attacks. 13. Animal Zones: Create zones to control where animals and colonists can go. 14. Separate Animal Pens: Use pen markers to separate different types of animals. 15. Psychopath Butchers: Use psychopaths to butcher human corpses to avoid mood penalties. 16. Efficient Manufacturing: Set work tasks to drop items at the work location to save time. 17. Heatwave-Proof Freezers: Use small, unroofed rooms for cooler exhaust and double-wall the freezer. 18. Windmill Zones: Windmill zones can overlap; use fireproof flooring to prevent tree growth. 19. Work Priorities: Set work priorities to a maximum of two for adaptability. 20. Ambrosia Preservation: Roof and wall ambrosia growing zones with sunlamps and heaters. 21. Open Doors: Keep doors open to reduce travel times unless managing temperature. 22. Colonists Fight: Set colonists to fight rather than flee to handle threats efficiently. 23. Egg Farming: Manage egg-laying creatures with controlled environments and egg boxes. 24. Queue Tasks: Hold `Shift` to queue up tasks for colonists. 25. Rescue Animals: Rescue downed animals to improve medical skills and tame them. 26. Hospitals: Keep hospitals clean, well-lit, and equipped with medical beds and vitals monitors. 27. Fire Prevention: Use stone floors or two-tile roofs to prevent fire spread. 28. Hunt in Rain: Hunt boom creatures in the rain to avoid fires. 29. Auto Treatment: Animals and humans are auto-treated while traveling. 30. Remove Bad Colonists: Arrest and release bad colonists to avoid mood penalties. 31. Capture Good Enemies: Capture enemies with good perks and skills for recruitment. 32. Mid-Game Weapons: Machine handguns are effective early to mid-game for wounding rather than killing. 33. Plan Ancient Attacks: Build shelters and use traps before breaching ancient ruins. 34. Happy Prisoners: Use drugs and high-quality statues to keep prisoners happy and easier to recruit. 35. Crafting and Butchery: Use spots for quick butchery and crafting during quests. 36. Enemy Turrets: Cut power lines or destroy batteries to disable enemy turrets. 37. Dynamic Difficulty: RimWorld adjusts difficulty based on your colony's state. 38. Disease Management: Medicine and doctor skill are crucial for managing infections. 39. Select Items Quickly: Double-click items to select all within range for quick actions. 40. Room Sizes: Max roofed room size is 16x16; use pillars for larger spaces. 41. Travel Time: Keep doors open and use automatic doors for faster travel. 42. Egg Handling: Manage fertilized and unfertilized eggs for efficient animal farming. 43. Mood Management: Use super bedrooms and fine/lavish meals to improve moods quickly. 44. Efficient Storage: Store materials like steel and plasteel outside; they don't need to be in defended areas.
  • @Mavrick775
    Outstanding, I learned a few things after 1000 hours of play time. I had no idea you could rearrange your colonists.