The REAL Difference Between DotA And League

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Published 2024-02-28
If you've ever played both DotA 2 and League, you might have noticed that there's a big difference in how both games feel in a gameplay sense. While there are a lot of factors, I think the real difference between the two

Note: DotA gameplay in this video is in turbo mode for ease of gathering clips.

Music Used:
00:02 - Adventure - Alexander Nakarada
04:37 - Tam Lin - Alexander Nakarada
08:34 - White Woodlands - Alexander Nakarada

All Comments (21)
  • @KikadaArty
    "say FUCK IT, and gank their mid SF... what's he gonna do raze?" fucking killed me comedy gold
  • @sheepyspeep1905
    For some reason the algorithm keeps giving me video essays from small channels . . . and i love it this was very well made and i hope you continue producing these videos in the future
  • @usagistrong
    smoke of deceit is the biggest comeback tool that league is lacking imo. one smoke can potentionally turn a 15k gold lead to nothing
  • @not_kode_kun
    you forgot to mention that in dota you can pull creep aggro by right clicking enemies. it allows you to pull the enemy creeps into your ranged creep which gives you space to farm. you can also kind of do that in league, but its not as much of a mechanic as it is in dota
  • @Ubiquitial1
    I think this video overlooks the most fundamental difference in gold between the two games. In league, higher tier items are more gold efficent, while in Dota, theyre far less gold efficent. A black cleaver has more stats than if you spent that gold on its components, meanwhile an ultimate orb is like 25% as gold efficent as 15 iron branches. Dota items become weaker with cost, which means that laning stages arent as oppressive. A player with a lead has to make a choice - do they buy more null talismans or wraith bands that dont build into anything but provide early game stats, or do they start saving for that sacred relic. The former creates a window of opportunity for the enemy, when those early game items start falling off, and saving for a relic just keeps your power level flat for the next 10 minutes. Compare that to league, where every decision is the right one, and buying efficent early game items turns into monstrous 1 or 2 item powerspikes with no room for the opponent to breathe.
  • @theother9518
    I too have played over 3k hours in both games. The effect of items has changed over time I feel. With Dota have little to no ability scaling with stats, every item inherently changes how you play the hero. Comparably in league, I used to feel the majority of items were stat checks. I buy more of my key stat (ap, ad, health etc) - I get stronger. League in recent years has been trying to stray away from that with each item actually augmenting gameplay. It's still far from the Diversity of Dota but it is progress
  • @WaldoCampos1
    One thing I've noticed related to how gold works (and coincidentally, I think is the REAL difference between dota and league), is that dota is such a free playground where it feels like the dev is just focusing on keeping the game fun and creative, whereas in league people figured out one (1) way to play the game back in season 1 and devs adopted it and have balanced the game around that one team composition. Coincidentally, this strict team composition that the devs decided on is what creates gold problems in league. The support and jungle positions that they made up are always the ones with gold problems and I think they are fundamentally flawed. In league every champion is inherently WEAK, it's as if every champ is a dota hyper-carry that needs gold (items) to function. So you can't just have your jungler and support be way behind in items in comparison to other positions. Problem is: you have to basically give them free gold, and if they have free gold, might aswell get also the farming gold at the same time, get a gold advantage, and 1v9. This is why there are so many gold restrictions nowadays in league.
  • @dunkin9443
    Another one main difference between dota's position 4 and league's jungler is that a pretty large chunk of all mouvements on the map for ganks and objective is concentrated into the jungler's role, it is after all, the purpose of their role. And while yes the p4 tend to be the one that puts pressure on the map in dota, the mid and position 5 also do that quite a lot and depending on the hero, the Offlane aswell. It simply comes from how well dota allows each player to help other lanes with TPs available for everyone as a consummable and the portals on top and bot lanes. The consequence for league is that, if there is a major difference between your jungler and the ennemy jungler, it has a lot more impact of the overall state of the game than a difference between your P4 and the enemy P4 in dota. Good and interesting video, hoping here you have more of that type in mind.
  • @kyle-cs1dl
    Laning in dota is so much more complex. There's a lot of things you have to remember that most don't even know but higher up becomes way more important. bodyblocking, stacking waves (not the jungle), aggro pulling, lotus pool, twin gates, tp scrolls, power runes, timing catapult spawns. In Dota, you are always on a timer to take these opportunities. It might seem easier because you have more to do, but so does the enemy. Laning in dota can be exhausting especially as a support because you have to keep track of so many things all the time and shut down the enemy doing their side of things.
  • @alialien6375
    The quality of your video was so high I actually got shocked when I saw you have 97 subs. You definitely deserve more!
  • @stevennguyen4483
    I think it would've also been interesting to mention more about how there is in general a much wider distribution of networth between roles in Dota compared to in League. While there are more resources on the map than in League not everyone has access to this equally whereas generally laners in League all have access to the same amount of gold, except the support.
  • @Maruhodo
    aint no way this is from an under 100subs channel. the quality is insane! i love how sass you are with the video too! good luck for your channel!
  • @raminajjar9353
    Such good quality production, I can't wait to see more and to see this channel explode with popularity inevitably
  • @snowwitch1752
    In Dota 2 you can also manipulate the wave by dragging them before they hit the enemy first lane tower and run in between your next wave that is going to your lane first tower so in that way you dont have to trade with them for creeps and also getting anothe wave push in for free, this is why Dota 2 is so much better on laning phase. If you know you're gonna lose the lane just do that and boom you came out even or more than the carry (this strat mostly done by offlaner to prevent getting shit stomp because enemy team will pick counter pick against offlaners)
  • @Zestieee
    the way you combine theory with trash talk is really on point and makes for an extremely engaging narration. good job man, this channel bouta blow up
  • @caseyking8394
    Would love to see an introduction to dota for league players. I've always been interested but I've never been able to get started with dota.
  • @GervasiusMC
    Great goddamn video. There are way too much Dota vs League comparison videos in youtube that are always biased towards 1 game, but you managed to make it balanced between both sides with great game knowledge. Nice work!
  • @MattHatter360
    I love how accurate your jokes are for both games lol, great video