Ultimate General: American Revolution | Outnumbered in a Blizzard | Early Access | Part 20

Published 2024-06-27
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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.


Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.


If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.

Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.


Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.


Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.


Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.

Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.

#wargame #strategy #ultimategeneralcivilwar

All Comments (15)
  • @AtlasAS7D
    Your artillery is less effective when they're all clumped on top of each other like this,17:05. There needs to separation between them so they can still concentrate fire without their fields of fire being blocked.
  • Really thought you would lose that one. Well worth the watch!
  • @GregMcNeish
    "I think it's easier for me to reinforce Canada than the British." In winter? 100%! Halifax in Nova Scotia is the only major Atlantic port north of the US that is accessible year round. That fact (and the building of the railroad that connected Halifax with Montreal) was THE driving factor behind Canadian confederation after the American Civil War, specifically so that British troops could more easily reinforce Quebec & Ontario in case of US invasion (as happened in 1812). So, yeah, you absolutely have an easier time reinforcing than the British.
  • @chiefJwally
    The Historical Gamer needs to do a few things to build a strong future. The first and foremost of these is to build market stalls. This will help maintain good fiscal balances in the future, and Salem, Leicester, Providence, and Montreal are all good candidates for these new businesses. Second, he needs to put more money into his intelligence department. This will help prevent assassinations and other British espionage activities. Finally, he needs to invest in artillery training. He uses his artillery units frequently, and better training would improve their effectiveness.
  • @bryant7201
    Yep, looks just like Quebec. Flat, no river, no plateau. No elevation changes at all. Just like the terrain in every other battle map. Yes I am disappointed.
  • @jasonvega9942
    I wish the game modelled a more delayed reaction for the British when it comes to responding to my strategic moves. As it's now they react instantly to my moves across the map. It should take a scout or runner hours or days to relay such information
  • I almost feel like using clean tactics and using full cover concealment is vital early until your able to equip and unlock top tier continental troops.
  • @conmcgrath7174
    Minute 23'ish oh great move, followed by 'goddamit' I moved my own infantry into canister, not that I apply but great leaders continue?
  • @jackray1337
    Do you have a regular streaming schedule on Twitch?
  • @kaldurak
    27:55 - super casual war crime of shooting his own men who had surrendered to the british