Ep33: Fight for the Fate of the World! | Oasis | RPG Maker Showcase

Published 2024-08-15
PREVIOUSLY STREAMED: November 18, 2023
Just as we and Solos had opposing ideas on how to take on the aliens, we and the alien queen have opposing ideas on how to save the world.

Game made with RPG Maker on the PlayStation 1. Blind playthrough, first time playing.

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   • Oasis | RPG Maker Showcase  

All Comments (4)
  • @EmperorSeth
    To answer Erika's questions at the end there, the aliens (which I'll be calling the Benefactors from here on,) are alien conquerors deluding themselves that they're altruists. They often take over whole worlds on the justification that they would destroy themselves sooner or later. Because they're juggling countless worlds, they tend to play the "long game." They saw that the world of this game (never named in-game, but I later named it Diaspora,) would die in about 1,000 worlds. It could be some celestial event or more traditional self-inflicted death like nuclear war or climate change, but the Benefactors think it's inevitable. The created the Planet Stone and threw it onto the planet on the assumption that the locals would use it to fight each other and leave themselves in ruin, giving the aliens a chance to swoop in and play the rescuers. The Computer boss in Act 2 basically described the plan as such. As for Fantax, he's more the "right time, right place," sort of protagonist. Nothing special by himself, but he attracts allies and enemies easily and helps move the plot along. The Benefactors saw him doing as much, and so they let Iyen/IN93 intercede to save his life whenever he would have gotten himself killed. There isn't much more to him than that. I'm a bit unhappy with this part of the writing. I'm not sure if it will be in the next update or would require a full-on remake, but I'm thinking of moving this plot reveal over to the master computer instead. It makes no sense for Iyen to just sit on it for three years, especially if she married Fantax.
  • @EmperorSeth
    As for how I think of the game itself, there are definitely some rough parts, but I'm still overall happy with it. I set out to create something very Final Fantasy-ish, which means that the plot at the start will swing wildly with plot twists by the end. Hence how we went from fighting just an evil lich in a desert to being on an alien spaceship. I wish I had the time, memory space, and proper input selections needed to give the characters the development they needed. But I am happy with how I gave the villains some decent development. Nobody's just mustache-twirling evil. Solos is a man consumed by hatred after the betrayal of his best friend, but also the only person to really know what's going on with the plot as of Act 1. The Benefactors, like I said, aren't just in this to enslave whole worlds. They're totally convinced of their own benevolence and use that to color any atrocity they commit. Overall, I feel like I accomplished a lot for such a limited amount of space and so little experience. A few of the dungeons (especially the Clan Chase dungeon and the final version of Solos Tower) could use a lot of work, but you can really see how much my ambitions developed as I made the game. Compare the Sand Cave to the Alien Mothership at the end.
  • 15:47 creator, here's a little touch you can add: if you play the Cat sound effect at the slowest tempo, it actually sounds like the "Noooooo!" yell. So if you have it play, and have the message display at the same time - that be neat.