3 BIG MISTAKES You Need To AVOID In Shogun 2

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2023-08-22に共有
In this video I talk about 3 common mistakes I have made during my earlier days of playing this game, with two of these tips will massively increase you income MASSIVELY every turn! Total War: Shogun 2

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

00:00 - Intro
00:03 - Metsuke Embed
01:42 - Tax Level
02:27 - Stand and Fight
03:46 - Outro

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コメント (21)
  • @TotalWarKS
    What other mistakes do you think people commonly make in shogun 2? Share down below!
  • Years of playing Shogun 2 and I didn't know you can actually cheese the Tax Level mechanic that way😂. Good job on figuring it out man!
  • @asdfg2941
    1:42 Taxpayers HATE him! see how you can make koku with this one simple trick!
  • Also the food surplus will benefit you in the long run. It is often overlooked. I'd avoid upgrading fort for non specialised provinces (or choke points) and avoid upgrading market unless it is your top 5 money making province, in which you place your metsukes (preferably province with gold mines, trade port, nanban trade port, law court, burakumin village)
  • Shogun 2 is a pretty good showcase of how economies win wars. In higher difficulties the AI essentially cheat, and even if you win your battles consistently you can easily find yourself overwhelmed and outnumbered. You need to be able to pay for the numbers of units you have to recruit, and still leave room to grow. As it happens, growth from food in Rise of the Samurai is kind of broken. Get the market upgrade that gives bonus food, and you can easily be seeing 30-50 growth in every province you control, every turn.
  • >Be Ōtomō. >Control your island. >Have 9 tradeships and 1 european tradeship at each trade node. >Have agents in your cities. Now you have won the game.
  • 1:57 the big negative to doing this is any towns that are red for the high tax turn will get a debuff called "discontent" which lowers the growth of the town by A LOT more... like -20. Doing this early game gives you a per turn boost to your income but it will stunt your mid to late game growth. Keep that in mind.
  • @BENJI.M.A
    "They will build a circle" pointing at a square 🤣🤣
  • One exception to not stacking metsuke is when you have many poor provinces and one very rich province for example sado island with a gold mine can be worth stacking metsuke in the early game. Later you can move them to other wealthy provinces.
  • @dichsedichse
    For the Tax rate: unrest also gives -25 growth from "other events" and unhaply populace will prevemt beneficial events as "spring" or "autumn" to fire. As town wealth taxing will make up most of your income by the late game, flip-floppimg the taxrate is sometging i dont really see as beneficial. Another mistake i see quite often is overleveling the daymio. The Counsillors provide amazing bonusses on higer levels (+X% Tax and replenishment, -2X% building and recruiting, whilst The Daymio gives X÷2 morale to units under his command.) So best is to have counsillors 1 or 2 levels above the daymio (higher difference makes them disloyal so i'd avoid that) and leading in the Front while the daimyo sits back or deals with naval invasions.
  • Another mistake that I didn't know you could even make. If your yari ashigaru are in yari wall, they can run as long as you only issue move orders.
  • @IgorNV
    I gotta go back to Shogun 2, I miss that era of Total War!
  • @DH_264
    For tips I'd add 1. if you are close by, grab trade nodes asap with even just bow ships 2. Maybe don't worry about the Black Ship. It's fun but really expensive. You can easily make do with a stack of cheap bow ships. 3. if you are starting on or near Kyushu, converting to Christianity nets you nanban trade ships, which are useful in combat and also imported matchlock which are good to defend castles etc. 4. Use your agents. As the video says metsuke are great for finance, I try to use the ninja every turn to do something to level up, monks/missionaries can be used for salami-type incite-a rebellion-rebels take over-you expand type tactics. Also spend your points wisely e.g. wait to level up. 5. Replace Yari Ashigaru later on with naginata or similar. Yari samurai can be useful later as a pair of quick blockers/cavalry killers. 6. Finally, exploit selling access/ trade in the early game whenever possible and you're not intending to conquer them!
  • @Kalenz1234
    Metsuke increase the tax rate AND reduce the admin costs. And yes they have diminishing returns like everything economy related in Shogun 2. So put em into 5 different towns. Don't waste Ninja on towns though like wtf... Army Sabotage is way too good on the field.
  • @umngyr
    the metsuke embedding is gonna make a huge difference for economy, which in turn is going to make a huge difference for EVERYTHING. Very useful tip.
  • Having played this game for like 1500 hours, if you are safe from attacks early on then keeping the tax rate to the second lowest creates huge growth pretty quickly. This only really works if you are a clan that can easily take a few provinces without much aggression. This does not work in the "hard" clans where you are surrounded by enemies, locked into alliances, and only have one province. Otherwise, yes, the high tax medium tax strat is very good.
  • @StarRider253
    The tax thing is great and will make your campaigns so much easier. Its effect on growth isn't important because the extra revenue you get from the very high tax slider is more than growth could ever reasonably get you for most of the game. Growth is only useful by the time you have like 40 or more settlements and by that point the game is already won.
  • @Toto-95
    Good advices.I'd add : - Don't hesitate to burn existing building and build markets, temples and inns - Using agents in general in EVERY role they can have. Sabotage armies and buildings, foment revolts, bribe enemy generals to have more, etc ! - Have general leading separete armies (even by themselves) and participate as reinforcement to farm their XP (one infantery gen and a cav gen do wonders !)
  • @johnboon4212
    Add a few more to the list... Town growth is the mechanic which is practically taxable population income... 1) If you're playing as Christian fraction, build churches all over the place. It keeps public order in check, convert the population, helps with research on the chi tree and it also gives the province town growth which will help the province generate more income over time. 2) Positive food helps increase the town growth. Negative results in negative public order 3) Ports and market generate town growth but market takes up one food in exchange for town growth and income per turn. 2) Conversion to Christianity gives negative daimyo honor. 3) Establishing vassals gives your daimyo honor. This can be used to offset the negative honor if you convert to Christianity, go around looting provinces or break/declare war after signing deals. Vassals created after you become the Shogun don't suffer from realm divide debuff.