Sonic Superstars - Sonic Was Always Good

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2024-05-29に共有
Didn't really find a place to mention it in the video, but it is kinda lame that while this game has all new zones, they are very derivative of zones from the other games. To be fair, most Sonic games do that. But I'd like to see some genuinely new zones one of these days. Enough Green Hill analogues and pinball zones.

The footage of me playing co-op here was taken from a stream I participated in with some other Youtubers. Here's the link to the VOD if you want to check it out. Thanks to Stelmo98 for letting me use his footage.
   • Sonic Superstars YouTuber Co-Op Playt...  

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コメント (21)
  • @sonicwhite91
    I did not know that Knuckles wall jump was a thing until know. I’m glad that for the most part Superstars has all the features of Mania’s time attack, Mania’s time attack really should be standard for future time attacks in Sonic games.
  • In the same vein as the Knuckles wall jump, Superstars added a feature where Tails descends faster if you hold down (directionally) mid-flight. Really glad they addressed that.
  • I love how he keeps titling "Sonic was always good" I really have so much respect with this guy.
  • It’s incredible to me how much the game would improve by just changing the boss’s invincibility frames and music
  • @Laekith
    There's two other reasons why I think the boss fights are so long: 1. The robot designs. Those are some cool robots, and I think they knew that and didn't want people to just beat them in 10 seconds and move on. To which I say, at least make the music better. 2. Avatar, the emerald power that summons clones. It would instakill all of them. To which, yeah, they could've just made the power work differently.
  • @cesaresp101
    this game is "ugly"? that's a huge troll, it looks amazing!
  • @TehJellyLord
    Dude are you kidding me… the Knuckles wall jump thing is an actual feature?! I kept doing that on accident and to me it just felt like Knuckles was jumping off the wall when I was trying to climb it… Cuz the way I normally play Knuckles in these games is, if I’m gliding toward a wall I know I want to climb, I preemptively press and hold up so I start climbing the instant I touch the wall… no friggin wonder I felt like Knuckles was just broken and bad to play in this game ffs… Also yeah I pretty much agree with your takes on this game. Unfortunately tho, idk what it is but I do not really enjoy speed running 2D Sonic games. I think because like almost every single one of them you cannot see where you are going, this means speedrunning 2D Sonic games relies a lot more on memorization of the stage. Which isn’t necessarily a problem for me cuz I have the 3&k and Mania stages mapped out in my head to a T, I guess I just don’t find it as fun as seeing what’s ahead and reacting when I’m speedrunning. This is why I actually REALLY love Classic Sonic in Gens because they play with the camera a lot more so you can actually see where you’re going 90% of the time. All that said, my thoughts on Superstars kinda stopped at “it’s okay and disappointing compared to Mania” because that’s what my standard playthroughs of the game felt like. The bosses do ruin this game a lot for me because when I play Classic Sonic, I like to replay the games from start to finish, so really long, boring, and unfun bosses at the end of every act of every stage really gets old on replays. But the stages themselves are pretty fun Sonic stages all the same, so I can’t call this game bad, not even close.
  • @GeekCritique
    You said you're one of the few people who loves time attacking in Sonic games, and I'm like... that's the primary appeal OF Sonic games, I thought! Learn to be better, learn to be faster, sharpen your skill, and blast through zones with speed and finesse. If that's NOT the point, then geeze, it's no wonder I've felt like a square peg in a round hole in this fandom the past few years! But hey, I'm glad someone else loved this game!
  • This games feels like what Sonic 4 should have been back in 2010 and released on live services
  • The Fang Robot in Trip’s Story was the first time I’ve ever ragequited a Sonic game by how unfair the fight is, not helping by the fact his slam attack would glitch for me sometimes by shifting the platform under me causing me to die unfairly
  • @perguto
    Everyone: Where's Sonic Forces??? Me: Where's Sonic Jam for the Tiger® Game Com? (It's a unique, "original" game, different from Sonic Jam for Saturn, for a "proper" dot-matrix handheld, so it has about as much right to be considered mainline as Sonic Pocket Adventure or Sonic Lost World 3ds).
  • @partystar91
    The "it's fun, fuck you" at the end was really funny i can't lie. I agree that time attack completely changes this game and for the better, I got obsessed with getting my time down on Sky Temple as Sonic for a good couple days. I love running the longer levels since there's a lot more substance, and stringing together a perfectly smooth run feels that much better for it. Also, I agree that the platforming can be a bit basic - some levels, especially Golden Capital and Egg Fortress, felt very Sonic 1 to me in design. I hope that they make some kind of follow-up in the same engine soon, hopefully with better bosses, level design closer to Sonic 2 or Mania, and some innovations to make it stand out so we can avoid the New Soup fatigue that Mario was subject to in the late 2000's-early 2010s. Good video!
  • @Sven-vy5cu
    Honestly the absence of elemental shields also disappointed me, I assume the emerald powers were to cover this (especially the fire blast lol) but I still feel like I find more use of the bubble, electric and fire in 3&K/Mania than the emerald powers
  • @Nickika
    Bro thought we wouldn’t notice he skiped Forces and Frontiers
  • I'll never understand why they didn't make the camera zoom out in this game's co-op, or in the best case scenario, MAKE IT SPLITSCREEN. Oh, and they had the fucking gall to sell this budget game for full price. Why the hell would anyone buy this over Mario or Spider-Man?
  • Broke: "We got this game instead of Mania 2!" Woke: "We got this game AND Penny's Big Breakaway. Two Cakes!"
  • @Kelps.mp4
    Y'know, I only played the very brief demo of SSS on my cousin's PS5, and I thought the game was okay to solid, but after seeing your run, I REALLY WANT TO ACTUALLY PLAY THIS GAME, GODDAMN.
  • @FanYTXP
    Sonic Mania 2 - Sonic was Always Good
  • @Looperoni
    Sort of disagree with your opinion implying that Sonic games-or any game- needs to do something new or groundbreaking to be a great title. There have been games that stick to their guns and thrive from it, and I don't necessarily think you have to change the core gameplay too much for it to be engaging or appeal to people.