I remade Hollow Knight as a 3D Game!

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2023-09-03に共有
Remaking the game Hollow Knight in 3D with unreal engine. All the assets were made myself except for the sounds, music and the menu graphic :D

Time stamps :
0:00 The Theory..
0:25 Introduction
1:00 The Knight
1:41 The Environment!
2:34 Boss and Attacking
3:19 UI
3:50 The Boss Fight!
4:40 Sorry for taking so long :(
5:19 The Game!

Music Credit for Hollow Knight and the video :

Hornet
City of Tears
Daughter of Hallownest
Dung Defender
Sisters of Battle

Please check out their game!! Its amazing

コメント (21)
  • @Poly_Knight
    I forgot to mention this but thank you guys for all the support on the first video!!! I will be uploading this game for you guys to play tomorrow, will probably post the link in this pinned comment or in the description. Thanks again! Edit 1 : here's the link! I fixed some bugs and put some of the feedbacks I could apply in a reasonable amount of time, I only had my poor friend to play test it, so go easy on me for the bugs :D polyknight.itch.io/hollow-knight-fan-game
  • @Aceofthefire
    Totally agree that the choreography is an essential part of the Mantis fight. Hollow Knight is an incredible game and I love your reimagining of it in a 3D space!
  • The fight seems a little slow at normal speed. When I sped it up to x1.25, it felt more like hollow knight speeds to me. I love your idea of recreating games!
  • @SpamtonOf
    Most 2D games aren’t designed with a a 3rd dimension in mind so you did a great job at turning Hollow Knight 3D (as well as Undertale). Hope your proud of what you’ve accomplished because it’s truly excellent
  • Honestly, I was almost discouraged by how complicated this was and how easy you made this look when I look at my own projects, thanks for saying how long it took. This is a MAJOR undertaking especially for a solo dev. Huge respects. This looks amazing!
  • @Shezmen88
    Great job man! You really executed the concept really well.
  • wow, this is amazing work. I can't imagine how insane the Path of Pain in 3D would be
  • wait that’s sisters of battle Incredibly impressive once again, can’t wait to see more!
  • @JacobWMills
    Re "Sorry for taking so long" - firstly, what you've achieved here is massive. So much polish and quality in a number of areas. It's no mean feat. You should be extremely proud and the attention you're getting for this is deserved. BUT - if the development of this was done in the way you present, I'm not surprised you found it very difficult to make changes late on. You spend a lot of time making art assets, fully realised characters and fully dressing the level before making any of the gameplay. This makes your life as a dev really, really hard! Especially if you want to do any design work. To be able iterate on gameplay/mechanics/design, I'd strongly advise you to work in blockout/greybox first - of course effects/setpieces/camera/etc can have a huge effect on how the game feels, so get something representative in, but don't push stuff to final quality until the gameplay is locked down. That's how you can try stuff, throw stuff away, iterate etc without it being a huge pain. But, as I said, your art and implementation work here is stellar. If you want to level up your design muscles, this is where my advice would apply.
  • @chrislyonm
    You really did an amazing job with this. I think this is what I needed to see to get me to realize I don't have to commit to a project with a huge scale to feel like I really learned something by the end of it.
  • @pozcreative9480
    This is absolutely amazing! If you decide to do more like this in the future, one thing you can add is a cel shaded black outline around the character models, similar to how they have it in the 2d version.
  • @kaboomer
    "Underrated" does not even begin to describe this video. Insane talent and hard work like this should never go unnoticed. You have deserved this like my guy 👍
  • @Nikko_no_Tabi
    You captured the feeling of "Oh shit, this is bad" when all three sisters come to face the knight together and the change of tempo of the fight after that climactic point. Very good job!
  • @lightninggod123
    Don’t feel bad about taking too long on making the boss fight, take as long as you feel is right!
  • @vic2rvic
    Wonderful work! Wish you all the best for your upcoming projects and looking forward for more of your stuff!
  • @matildagori7473
    I like it so much, you did a really great job, and as an inspiring concept artist and art director for videogames, this makes me want to give my best to improve, I would like to have someone like you in the future to work with even for projects like this, you really are so much of inspiration