the BEST game genre for solo indie developers

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Published 2024-07-14
In this video we are gonna talk about the best game genres for your first game, whether it's your first overall game or your first commercial release.

Also, you can play the demo for my game for free! store.steampowered.com/app/2794260/Cat_Survivors/

Article about the best selling genres on Steam in 2022:
howtomarketagame.com/2022/04/18/what-genres-are-po…

Timestamps:
00:00 how to pick the best genre
01:47 horror games
03:54 RPGs
04:36 shooters
06:18 strategy games
07:42 platformers and puzzle games
08:57 survivals
10:21 simulators
11:49 metroidvanias
13:13 online party games
14:28 visual novels
16:00 roguelikes

All Comments (8)
  • @CodiMorphett
    Best Game for a solo indie developer: 1: Draw a square on the screen and get it moving with some inputs 2. A Short 2D Shoot Em Up 3. A Short 2D Platformer 4. A Short 2D Visual Novel 5. A Simple Fighting Game 6. A V-Pet 7. A Short 3D Platformer 8. A Short FPS 9. Whatever is trending DON'T DO 10. Whatever you think the industry is missing DO And most importantly, above all else - WHATEVER YOU HAVE FUN MAKING, DO THAT!!!
  • @Paul_Ward
    Disagree with your take on simulators. There are two very different genres that each call themselves simulator. 1, the serious similator (such as MS Flight Sim), which requires huge resources to create the most accurate simulation possible, and 2, the niche and/or parody sim, such as Goat Sim and UGG, but these games are more about weird and quirky mechanics applied to a wacky or unconventional theme, and shouldn't be seen as the same as an actual simulation for a second. A solo develeoper can definitely make a niche parody game if the idea is good, but a good game designer head is essential to make sure the game flows well. Think Powerwash Simulator, a game where all you do is clean stuff, yet it did very well.
  • I think designing a good roguelike is actually pretty difficult, copying other roguelikes is easier but I think to a point people will move on from that specific theme or genre of roguelike. I mean how many vampire survivor clones can/would you want to be playing? It is interesting to see the formula used in various game forms, but in the same way over and over? Sure is easy to remake
  • @greensock4089
    you should provide links in the description to websites you talk about in the video
  • @ManamuneAnada
    Multiple videos say the same thing about RPG's. I get why people say it but that mentality has almost dommed me in other fields. RPG's take an incredible amount of time and effort. Making a good video game RPG is not the same as making almost any other genre. IMO if you are getting into game dev and want to make RPG's do it. Especially as a solo dev as you are the only one holding yourself accountable. Do what you're passionate about. Just be aware of how difficult it is and failure is around every corner. I would only say don't do it if you can't accept failure or you are banking on making money asap. The first game I made was a simple turn-based RPG that took over a month. Around 10hrs a day, 5 days per week. It was basically a far inferior version of FF1. When the systems were coming together and working one by one it was so motivating. If I spent that time working on another genre I didn't care about then I probably would've just stopped trying game dev then and there. I wouldn't tell anyone to not try there hands at a genre. I'd just stick with explaining how difficult it is and the reality of the situation.
  • @geekpotion
    I so wish I could agree with you, and its a very interesting video, but so many of your ranking is wrong in my opinion (and yes, its just my opinion)
  • @holleey
    you put RPG in DONT but RTS only in D with the exact same reasoning? didn't even gave RPG a little bump for after one has collected release experience like what you did for RTS. if you compare a RPG and a RTS with a similar level of scope and polish then the RTS is easily just as hard and time-intensive to build than the RPG, so a difference of 5 tiers seems preeeetty biased. like you lost your parents to RPGs or something. in terms of design and therefore required amount of playtesting, the RTS is probably even harder to do than the RPG. yes, the RPG will likely require more writing and content to explore, but RPGs can also have lots of replayable content - for instance where you need to go back into a previously visited area to get some specific monster loot, so adding a hour of playtime is not always this massive undertaking you make it out to be.