Committing game dev crimes to finish my game

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Published 2024-08-05

All Comments (21)
  • @szevvy
    Well I will certainly be contacting my lawyers about this grave injustice against me 😂😂😂
  • @Omazeee
    “Good practices” isn’t in my vocabulary. My projects are one mechanic away from imploding at all times Edit: Thanks for the likes🙏! I create video game content creation on my channel. Feel free to check it out if you’re interested! If not all good, keep living your life😁!
  • @some_antics
    Luke talking about how rare clipping out of bounds is: speedrunners: taking notes furiously
  • @Chen_Ash
    The "chum" thing is the craziest crime, i'm going to have nightmares about that one
  • I have wish listed this, and will buy it. Will I be able to name my character . . .Chum?.
  • @Capiosus
    for the raycasting to find if the player is stuck: 1. cast upward ray to hit a wall, note the coords of hitting the wall as coord1 2. move a smidgeon upwards, cast a ray down, if the coords of the hit wall match coord1, count one intersection, and repeat step 1, otherwise, count 2 intersections, and repeat step 1. This assumes your walls are infinitely thin. also it IS possible to pass by more than 2 intersections while doing this and fail, but at that point just blame the map.
  • @hatsukotaro
    I love that you used the summoning salt music for the speedrun joke lmao
  • @Gambit-YT
    Skipping the “correct solution” is how I finally finished a game. And finding a balance between the “correct” and “fast” solution is something I’m still trying to learn
  • @EmiWi
    I love all the subtle humour in the video, from cutting off Szevvy, to the whole "but it's never that easy is it" bit. It doesn't seem overdone and is just put in very slickly into the video while not diminishing the final quality. Actually brilliant.
  • I mean Szevvy really is just that efficient. The brute force raycast wiggle is really clever, even if it makes me cry a little. Also congrats! Can't wait to play on the 16th :)
  • @lFunGuyl
    Can I just say thank you again for sharing your game dev journey with us? I know similar things have been said before, but you had a huge impact on my childhood, and I am now a game developer myself. It is just so flippin' cool to get to watch your creative process, and to know you're out there doing the stuff that I want to do. Thank you for sharing your journey! Looking very much forward to playing the game!
  • 16:24 Rhythm game inside a diving game made by the developer of fruit ninja and jetpack joyride before gta6 is crazy 💀💀🙏
  • @fille.imgnry
    lol, love the ”interview” with the guy that built the nav system.
  • @yfehler
    The summoning salt reference is brilliant!