Why Don't Hollow Knight Speedrunners Use Fury of the Fallen?

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Publicado 2022-09-09
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Fury of the Fallen is a charm in Hollow Knight that increases your nail damage by 75% while you're at 1 HP and is available from the very beginning of the game, yet speedrunners in many categories don't use it. Today, I'll be breaking down why this charm is not optimal to use for these categories. I'll be focusing on No Major Glitches categories, mainly Any%, and I'll discuss individual level Pantheon speedruns and 112% APB later in the video.

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Credits to KAdala for creating the Student Knight skin in the thumbnail!

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▶ CHAPTERS
0:00 Intro
1:14 Any% Analysis
17:03 Pantheon IL Analysis
17:50 112% APB Analysis
22:43 Pantheon of God Gamers

#hollowknight #speedrun #analysis

Todos los comentarios (21)
  • @SemiHypercube
    So it's basically the Hollow Knight equivalent of Undertale's Empty Gun where an increase to damage might sound good, but it's not enough to really matter and you lose more time getting it
  • @fivebrane6531
    One place where the "if it saved time, people would use it" principle came up is in any%/te all glitches, where you get fury for free with godhome main menu storage, and overcharming is free due to bench storage. We used to use it for both thk and radiance, but now only use it for thk, as radiance is very cycle based and fury only saves time with a very narrow slice of rng
  • As a note for the 112% part of this discussion, ConstructiveCynicism has mentioned that he wants to spend time doing 112 fury pantheons when he's able to run again, having estimated the timesave at about 6 minutes. (It is also already extensively used in 112 All Glitches but that of course comes with having invulnerability for most of the sections where it comes up, and thus it's much less risky.)
  • @BlueSR
    Great video and good points made! As a 112% runner myself, I see fury as Pandora’s Box. The second it’s opened- the category is going to be hell lol. Because of that, i hope fury pantheons will never become a thing (even though it definitely will, it is just a theoretical right now). Either way, another thing to mention is damage tank strats in pantheons as well as inventory knockback cancels for damage tanks in overworld movement
  • @ForumArcade
    I'd like a speedrun category where you start with all charms and nail upgrades, just to see what kind of builds people would use from the start to get the quickest time.
  • @dankness420
    As someone who has been around in various speed running communities, I laughed when he said “some people think it’s because it’s too hard” like I’ve seen people discover a trick that saves like 3 seconds over doing it normally, and your only gonna hit it once in every dozen runs, and the HK community is more masochistic then most, I have no doubt that if fury even saved 0.1 seconds, and only if played near perfectly, HK runners would go for it
  • @jarlyk
    Theoretically fury would be faster for any% now if you do the recently developed itemless Baldur and thus skip FK/mound entirely, but the trick is pretty much TAS-only. It's just way too many frame perfect inputs, with the timing not even being constant (it depends on the angle of the spit), plus you need to get lucky enough to get good spit angles in the first place.
  • @cooraa
    He really covered everything. Pretty much every potential "But what if-" was answered. Loved to hear about the implications for different type of runs other than any%
  • @animarthur5297
    Pure Nail + Unbrakable Strength + Fury of the Fallen = AbsRad dies in 37 hits But good luck doing her with 1 health
  • @spiritcat3237
    i like to imagine he's somehow playing the background scenes without looking at the screen because he's just that good
  • @mys3cretskill
    Godhome Ending also uses fury for the early fights, but I personally need it to be able to run the extra notch route for the charm requirements :3 I'm too skill issued to use fury with soul master. and by skill issue I mean scared
  • @bigstix0614
    ok i'd just like to say i love these kind of videos like analysing and discussing semi obscure and in depth speedrunning topics keep it up fire!
  • @fabugirl3000
    Finally got an answer to a question I never bothered looking up. Amazing video as always Fire 🔥
  • @debblez
    For 112%, it seems a lot like SM64 120 star’s infamous carpetless. Technically saves time, people have pulled it off before, but it would be so stupid to throw away your run going for it at the very end.
  • @Ben_R4mZ
    I want to be able to talk about myself with half the confidence fireborn displays when stating his title as God gamer.
  • you explain things so well and thoroughly. even when you're talking about information I already know, it's still enjoyable to hear you go over it. And I like how you explain details people might not know (like the spell double-hit mechanic). You're so thorough and I love that.
  • @MarcoFiemme
    Hi fire I recently achieved 112 percent in hollow knight and you have been my favourite player, another great video, keep up the great work!
  • @Gwonkee
    Really good video. Also worth noting damage tanking WK often saves a lot of time so that negates even more fury timesave, and it basically saves no time on Uumuu because it doesn't save a cycle, so its really only WK and THK timesave, and WK isn't that much. Another side note is that 112 pantheons can save multiple minutes (much more realisticallly but still incredibly hard) with fury P1 and P2, as well as the P1 and P2 sections of P5, then not using it afterward.
  • @pianofluteflute
    I loved how in depth this video was! very interesting to learn about
  • @jorgelenny47
    Even in nohit runs sometimes players unequip fury for spell builds, so even when you're technically at 1hp permanently it's still reasonable to go for spell damage if notches allow for it better