Out of Bounds Secrets | Stray - Boundary Break

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Published 2022-08-05
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Every episode I have -    • Boundary Break  

Patreon Support Boundary Break: www.patreon.com/BoundaryBreak

Twitter: twitter.com/SnipeyFox
Twitch: www.twitch.tv/snipeythearcticfox
YouTube (if you want): youtube.com/c/SnipeyFox

Camera Creator: www.patreon.com/Otis_Inf/


Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak

Intro Theme remixed by F1NG3RS - youtube.com/user/F1NG3RSMUSIC
Logo by rainbowcupcakemonster.com (twitter.com/RCM_Art), pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

All Comments (21)
  • @samwill7259
    The cats freezing in mid air or floating to get into the cutscene isn't an animation trick actually. Cats just don't care about gravity.
  • @kukuba0087
    12:30 Designer here: Those trees were put there so you could easily grab/copy them later on and so you could actualy see it in game and decide which tree is going to fit the best the area you are working on. Then they most likely just forgot to remove them
  • @smallpoly10
    10:52 VR Developer here - the gridded boxes are leftovers from a stage of production called "grayboxing." In this phase you're solving problems like figuring out how big a room or hallway should be. Using boxes with grid textures as placeholders makes it easy to test out a lot of different options before going through the insane amounts of work needed to make it all look pretty.
  • @meowcula
    even low-LOD, looking down on the entire city from up in the control room was a total WOW moment for me. the artistry in this game is incredible
  • In the ending scene where you’re walking up the stairs there are other cats underneath the level. Someone on the Stray subreddit managed to glitch through a wall. Makes you wonder if originally you’d see the cat fam at the end.
  • 15:09 I like how they use an aura around different areas kind of signifying which area is where Blue - Dead City Yellow - Slums Green - Dead End Red - Rooftops
  • @gavinwigg8057
    I appreciate that you keep the videos "meaty" - very little filler. You get straight to the point and show us cool stuff. Love that.
  • @lalunafate
    I am so grateful that Shesez has a second host now for double the content. This is great
  • @furgoddess
    I was JUST thinking about how cool a Stray Boundary Break would be while playing it. PURRRFECT TIMING!!!
  • Hey, I was a junior art dev for Stray! If anyone has any questions, I may be able to answer them. I worked mostly on scenery, not so much on animation or character models but I still have some knowledge on the behind the scenes workings.
  • @Razuel
    5:53 The eye thing shown here is to simulate the type of refaction our eyes do. What's seen here is what would be more resource saving effective, whereas in animations where eyes are used for expressions, you might see one of two things; 1. The eye is broken into 3 pieces, the Ball itself, which is used for the refraction and scelera; and the pupil; in this method, the pupil can be animated to contract. 2. The eye is driven on the texture level where the Texture Space used by the eye is animated to change its position. The method shown in the video is a very realistic method to pull off what our own eyes look like, which is why you see the odd distortion of what is otherwise a concave surface hidden behind a wall of transparent mucus.
  • @gaijintendo
    You asked if we wanted anything done differently... I'd love to see the low level of detail locations that we should be familiar with. Looking at the low-poly distant versions are always my favourite bit. I'm thinking of the Mario Kart 8 episodes. That said, you are doing an utterly brilliant job. I was worried it might be jarring having a new host but nope - you're bossing it!
  • @hypurban
    I wish you had done close-ups of the low-detail city after the ceiling was open. That was the one thing I was looking forward to. Sure, its not as detailed, but seeing the familiar areas with light would have been cool.
  • @rothroth8127
    We need part 2 of this. There are so much to explore with Midtown and the Ending
  • @Moonknife
    10:20 that has to beat portal 2 world record for biggest door in any game.
  • @LolTac0Bell
    You asked for opinions, just sharing again that you're a fantastic fit for the channel, definitely a great decision on Shesez to have you join the team! Excited I get to see more of the channel thanks to you joining Snipey! You rock!
  • Dude, this is the only game I never spoiled the story for, and I don't regret it, cause I cried at the end.
  • @DavidJCobb
    4:46 Oh cool, shell texturing. This technique is used in a few games. One interesting example is the original Ōkami, at least for the Nintendo Wii. After beating the game, you could unlock alternate character skins for Amaterasu, the wolf that you play as. One of those skins is a much more realistic wolf texture, and it uses a single shell (far less than Stray!) for its fur. I'm not entirely sure, but I think they actually retexture Ammy's black cel shading outline to turn it into the fur shell.