Attack is NOT a useless stat on Players | Palworld

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2024-02-09に共有
Breaking down how player damage works and giving my take on why I think Attack is not a bad stat like many have claimed.

Graphics Settings:
- Resolution: 3840 x 2160
- Max Settings

System Specs:
Powercolor 7900 XTX Red Devil
AMD Ryzen 7 5800X3D
64gb RAM

Time Stamps:
00:00 Intro
01:58 How Player Damage works
04:30 How the Attack Stat works
06:06 Interaction with Vanguard and Pendant
08:32 Interaction with Partner Skills
09:31 My Set Up
11:03 Conclusion

#palworld #pocketpair

コメント (21)
  • @crabmayo
    Gobfin (and the Pals that boost elemental damage) give a 10% to 20% attack boost from lvl 1 to 5 of their partner skill, that stacks with vanguard. This is a passive party ability, so you can have up to 5 of them, but you don't want more than 4 because... Ridable mounts that change your element (Ragnahawk, Helzephyr etc.) give a whopping 50% - 100% multiplier to attack from partner skill 1 to 5. Conversely, non-mounted elemment changing partner skills only give a tiny amount of atk % (5-10%). You can further bump this up with Mozzarina Burgers for an additional 20% attack from food.
  • What I love about Palworld is that building for player attack and breeding for the best damaging pals are both viable and there's no right or wrong way of doing things. It's ultimately up to the player what they wanna do.
  • Solid info here. You're the first person I've seen break down the attack stat. Everyone writes it off, but I'd been experimenting with attack+pal passives and was starting to realize that it can actually produce some pretty high damage output in the late game.
  • This was extremely helpful, as I simply didn't know how weapon attack and player attack interacted, and was under the impression that the two were additive in some fashion, which made increasing by 2 per level seem miniscule. The fact that player attack is a percentile adjustment to your weapon rather changes the equation substantially and will need to be something I look into a little more closely, as I've largely leaned into a solo attacking playstyle to avoid having my pals accidentally dealing too much damage while pal hunting and preventing capture.
  • @tech2titan444
    I've been running a build like this on my stream. Specifically using 2 Gobfins and 2 of their ignis variants all with SS and Vanguard. Both gob variants partner skills stack with all of the other bonuses and themselves are upgradable. Makes gun crit builds fun to use for sure :)
  • Palworld gives me that rare feeling like the first time I played Pokémon, WoW or Minecraft in the early days when nobody had the full scope of the game and everyone's trying to figure it out together.
  • @SteloYT
    the former Noelle main makes Palworld content now?! Let’s GOOOOO!!!
  • @drake.o
    "in conclusion, i am of the opinion that the attack stat is not a useless stat" absolutely nailed it
  • @liquifiedart
    Excellent VIDEO! I've been waiting for this analysis. I went health/stam build with some weight for my first playthrough. Would def like to do this build for a second playthrough, maybe when the game is fully released.
  • @sablekitten51
    I always go for attack stats in games, it just makes sense as I get a "feel" for the game. I was discouraged when I saw it was only two points; which is silly, since I intuitively knew that it was a multiplicative bonus. Seeing this video and re-affirming my assumption makes me feel great, and now I can freely begin re-investing in attack with a more informed formula. Also, let's be real, it just feels good to look at your stats and see you are a force of destruction with "Attack" maxed out.
  • Gracias for the analytical breakdown. Also, you have a really cool and calming voice.
  • @RocketVet
    Great info! I'm at level 40 right now so this is valuable going into tweeking my builds appropriately.
  • @ACGG4891
    Great video. Good to know the game uses damage buckets. I feel validated putting points in attack now
  • @TRIPPA99
    Awesome vid. Chill vibe too, keep it up!
  • Edit- found the next video haha Love this, I had the same confusion as you and was being stubborn about using a player damage builds also. It would be interesting to know if the pals that add elemental damage to the player (going from the point about stacking it all together for the magic to happen) requires a team boosting the same damage type and if that would multiply with the players damage stat in a similar or different way. Much like Raw vs Elemental builds in other games. Is this something you already tested and I just misunderstood? Side note, not Chinese but Happy New Year!
  • @KaiMacros
    I've been looking for something like this to confirm how I've been wanting to build my character is working like I was hoping it would. As for the pals that add elemental effects to your attacks like Anubis and Wixen, it seems like the attack gets converted to the element rather than just adding bonus damage of that element which would explain why there isn't a noticeable difference on the training dummy. That being said, I'm probably going to be setting up a Vanguard team with at least Robinquill, Anubis, and Wixen to try it out, since I have one of each with Vanguard, after I finally reset my stats as the work speed stat pretty much got replaced by the pals in my bases. Question though: How much attack stat is too much?
  • @ayemjake
    WOW, I haven't seen your content in a while. Last time I watched your channel I was binge watching Noelle builds on Genshin. Now I'm back to your channel, because of Palworld. It's nice to see you theorycrafting on this game. Edit: I was actually planning on building this type of build, and even planning to use Gobfin with 4 stars, but I ended up heeding the advice of other creators because I have no Idea how player damage multiplier works in the game. Man I guess I'll have to start over and to even try the build.
  • I feel like Attack is actually the best thing to dump into after you get done upgrading everything else you care about. For me it was after I got 250 stamina and 1000 carry weight, aside from a few health upgrades nothing else really to do except to keep pumping your damage potential up, even slightly. It starts to add up once you start getting the guns and you start finding attack amulets and what not.
  • @norikitsune
    恭喜发财!What a great video that explains the attack stat in simple enough terms as well as recommendations to optimize/increse dmg output!