Hollow Knight - 10 Secret Laws Explained! (Murphy's Law)

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Publicado 2018-08-22
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10 Examples of Murphy's Law in Hollow Knight! Whether it be gangbanged by your local colony of primal aspids, or losing to the very last enemy of the Colosseum of Fools, these are the 10 indisputable laws of the Hollow Knight universe!!

Script & Voiceover: Rusty/The Superforge
Edited by Gilberto "EienRinnegan" Dias

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Todos los comentarios (20)
  • @zetsubou1
    rule of Hollow knight. when you miss a platform for any reason, you will always dodge any platform in your way down attempting to land on any of them, effectively and super efficiently, cannon balling to the pool of acid at the bottom.
  • @Iris_Spring
    no matter how easy a boss is, once you get hit you begin spiraling downwards to defeat
  • @733067
    Rule: There is a faster way to get to where you want to go. . .you will find it after you need it.
  • @pandaborg2466
    Rule: You will always make the crossroads infected before starting the flower quest
  • @simonemtage2720
    Rule 11: bringing a companion charm into fog canyon can only end in disaster
  • @duck6872
    You will heal two masks and lose both of them instead of healing just one.
  • @meadnex331
    addition to rule 2, even though geo is worthless it will still always hurt to die twice and lose massive ammounts of it
  • Rule: you will almost always live the longest on 1 hp when fighting bosses but the moment you equip fury of the fallen it now becomes the shortest moment
  • Rule #20 you will attempt to dreamnail every possible thing in the game from person to interactible even benches twice
  • Rule 11: If NKG uses the spike attack when you're in a safe position, you will, without reason, dive face first into the spike attack
  • @adamslaroth6284
    Another rule: when spike pogoing, you will always miss one and have to do the whole thing over again
  • Rule 11: During Hornet's fight in Kingdom's Edge, you will almost definitely find yourself obsessing over the spike balls and getting killed trying to get rid of them, either by Hornet stabbing you through your throat while you're trying to get one, or you running into it like a moron instead of hitting it and feeling like you just failed the most simple task in the entire freaking game.
  • @zoroarkmi2027
    Rule 11: whenever you are fighting a boss, you will miraculously get farther in the fight than you ever have before, only to die and spend the next 6 or 7 tries getting completely creamed by the boss
  • Rule 11: Every enemy has a pattern, until killing them is actually important. That is the only time their pattern will break and they become an RNG nightmare.
  • @FIV7p
    rule 11: on your first playrough, there's this one really good charm you could have get ages ago, but you missed it, and after you finally found it, you have to spend only the last 20-30% of the game with it yes, I found shape of uun only after defeating the hollow knight and now I'm angry about it
  • You will always feel a sudden sadness, whether it’s over a character, a place, or even if it’s just randomly sad with no bad thing happening
  • Another law: You will always forget to change your charms before a boss fight the first times.
  • @plasmancer6104
    one of my personal rules, the more predicatble an attack's tragectory, the more likely I am to jump straight into it
  • @MrNK1411
    Man, how nostalgic it is hearing the phrase “getting stomped by Mantis Lord over and over again”. I still remember that feeling when I died, multiple times, got up, and tried again until I won.