7 Years Later, This Minecraft Mob Still Cannot Spawn.

206,209
0
Publicado 2024-02-03
The illusioner is one of minecrafts most unique mobs, with one of a kind attack mechanics. But for almost 7 years now, it cannot naturally spawn in the game. Why is that?

--------------------------------------------------------------------
Want to run your own minecraft server with friends or a community?
Get a 25% discount on hosting with code "Epic"!
shockbyte.com/partner/themisterepic
--------------------------------------------------------------------

Thanks for watching! Subscribe and Join My Discord!
Discord - discord.gg/WGc9UNM
Twitter - twitter.com/TheMisterEpicYT
Twitch - www.twitch.tv/themisterepicyt

Join my OG Minecraft Server, The OG Network! (1.8-1.20): og-network.net
- Website: og-network.net/
- Discord: discord.gg/G7zq6NPZnM

0:00 – Intro
0:40 – The Illusioners Mechanics
3:49 – Still Being Updated?
5:34 – Why Are They Still Not In The Game?
10:22 – Illusioners Are Going To Be Added Soon?

Music Used:
1. nyoko - Flowing Into The Darkness
2. Scott Buckley - Rites of Passage
3. C418 - Moog City
4. C418 - Aria Math
5. Scott Buckley - Decoherence

If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.

#minecraft #minecraftmobs #minecraftsmp

Todos los comentarios (21)
  • -Create a super cool and unique mob -Don’t actually implement it into vanilla survival -Say you’re still working on it and it’s not done yet after several years Yup, sounds like Mojang.
  • @SemiHypercube
    I feel like the illusioners won't be in the trial chambers because there aren't any other illagers in there, so it might not make sense for them to be there
  • @Cuteplushbros
    It would be nice if it had it's own wizard tower kinda thing
  • @CrabSpy
    I refuse to believe that 2017 was 7 years ago
  • @CoolCreeper5322
    i almost feel like the illusioners blindness spell could be replaced with darkness, its less punishing and doesnt prevent sprinting
  • @carolmerritt2240
    I just realized the Illusioner's name starts with "Ill" because of the Illagers
  • @oddtomato1049
    I feel like they could have implemented this mob in a much simpler way. Instead of having illusions as they are now, the Illusioner could get a short-range teleport where when he gets hit he spawns in clones which share a simpler version of his AI but can't shoot. They despawn after a few seconds or until the Illusioner spawns in a new batch.
  • @staCats
    Since witches have a witch hut in swamps, why not give the illusioner a wizard tower near ancient cities? Like above an ancient city there's a chance of an illusioner wizard tower.
  • Have we all forgotten Zombie Horses exist? They’re in creative mode, but they don’t naturally spawn. I wish they naturally spawn like skeleton horses. It’d be cool.
  • @TookDKids
    I swear whenever i learn about somethings existance it suddenly matters, i learned about regional difficulty from a fun fact a week ago and now i'm learning about regional difficulties effecting illusioners.
  • @Eel_
    I play on a minecraft server where illusioners spawn at outposts, and I never thought of using fire to kill them. I was just using their invisibility particles (which was really inefficient). It would be cool to see these guys officially being added to the game
  • @mich705
    I know someone already said that it should be added to Trial Chambers but why not make it a MINIBOSS of the Trial Chambers where only one will spawn out of that spawner and if you beat it, that illusioner spawner would spit out something unique but doesn't make the new Vault blocks redundant.
  • @timb_dealer
    Illusioner should be added with iceoligers for a magic update maybe the wind one as well as they can all make a item with the drops for a magical weapon
  • @Pyrotrainthing
    I feel like if the Illusioner is added, it should probably have either more useful drops for the health or more preferrable a lower health more consistent with the other illagers. An example is a mod called Friends and Foes which adds several mobs from previous mob votes (up to the 2022 Mob Vote), the mod not only retextures the Illusioner to the MC Dungeons texture, but gives it a structure called the Illusioner's shack to spawn at, the structure having its own loot and a villager locked behind iron bars in the basement of a shack. The unique drop the Illusioner gives you in Friends & Foes is a new totem called the "Totem of Illusion" which functions similar to a totem of undying but instead places clones to distract hostile mobs and blinds any enemies nearby (there's a 3rd totem for the Iceolloger which is also added by the mod but that's a different mob).Juxtapose that with an unenchanted bow, something that you already have, and later on already have enchanted, it feels useless, giving everything a drop does not mean all drops are useful. That's also without mentioning the illusion effect, which I feel is interesting, but I think something more like having a Illusioner illusion clones be entities that look slightly different than the original would be more effective, I could be wrong considering these are words not lines of code and I don't imagine programming it would be an easy task.
  • @Kirill17
    I think this falls in the same line as giants are in. If you didnt know in a 1.14 snapshot giants where asded to be parts of raids and had actual working ai and would attack villages etc when in one but theu were removed in a later snapshots from them
  • @Nao-nf2tl
    Honestly, they should have added the illusioner as a boss during the last stage of a raid
  • @BeepBoopBee
    To be fair, the illusioner is a pretty tricky mob that (in its current implementation) doesn't really fit with any of the biomes or mechanics. It's supposed to be an illager, but it stands out like a sore thumb in comparison. The Mansion doesn't create enough open space and raids have the issue of fucky terrain around villages. Jungle and desert temples have all the above problems. And while their aesthetic fits well with the deep dark and ancient cities, those biomes are supposed to be free of all mobs except for the warden and bats. Honestly, the only way to properly implement them is to create a new structure centered around illagers or create a new category of hostile humanoid mobs. I imagine that they'd be implemented in a structure of sorts that spawns in biomes that are mostly flat, like the plains. Maybe some sort of castle like structure. Or they could make some sort of clouds biome and give the illusioner the ability to levitate or walk on air. The problem is plain and simple: the illusioner doesn't really fit the vanilla Minecraft experience. It feels like it's part of some wizard mod. That's why they haven't been able to implement it.
  • @yang139
    Insane, didn’t realize you meant 2017 when you said 7 years ago. Time passes so fast