Globe built with MDLMesh in Metal, texture coordinates are UV mapped by default
230
Published 2016-10-30
nssdc.gsfc.nasa.gov/planetary/image/earth_day.jpg
And just stuck it on the sphere by just sampling the texture coordinates with the default sampler and it just worked. The texture coordinates you get from MDLMesh.newEllipsoid are UV mapped by default. That is a very nice thing.
Code is here:
github.com/btipling/blockens-perspective