blockens progress 3/16/2024

Published 2024-03-16
I significantly improved performance a bit. I have now 1 draw per chunks via glMultiDrawElements, I reduced meshing to under 15ms per chunk, and I am culling outside the frustum. I have 60fps. All the videos record are a bit glitchy because the game does use a lot of CPU to run, but I think I'm legally allowed to work on fun stuff now, although I know I'm not going to win any voxel engine awards.

All Comments (2)
  • @niuage
    Nice work :) Are you using multithreading at all?