What genre is DOOM?

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Published 2024-05-03
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00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion

Bibliography
[1] Compute! Magazine, Issue 167, August 1994, p73
[2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995)
[3] 'Virtually Real', ST Format, Jan 93, p43
[4] Computer Gaming World, March 1994 (116), p38
[5] Computer Gaming World, November 1994, Doom Toos (feature), p104-114
[6] 3DO Magazine, February 1995, p64
[7] 64 Magazine, Volume 1 1997, p73
[8] Amiga Power, August 1995, p53 (Future)
[9] Computer Gaming World, November 1994, cover
[10] Mean Machines SEGA, September 1995, p12
[11] Mean Machines SEGA, October 96, p56
[12] Computer Gaming World, April 1995, p104-106
[13] Computer Gaming World, May 1995, p94-96
[14] PC Multimedia & Entertainment, April 1996, web.archive.org/web/19970624172329/http://www.pcme…
[15] EDGE Supplement, May 1994, p8
[16] Mean Machines SEGA, August 1994, p12
[17] PC Gamer, April 1995, p103
[18] PC Zone, March 1997, p49-50
[19] PC Zone, August 1998, p54
[20] PC Zone, August 1997, Cover & p63
[21] PC Zone, February 1998, p53
[22] PC Zone, March 1999, p98-99
[23] PC Zone, January 1999, p74
[24] PC Zone, February 1999, p13
[25] PC Zone, September 1999, p109
[26] PC Zone, October 2000, p87
[27] PCGames, November 1992, p46
[28] Tilt, September 1992, p58-59
[29] Computer Gaming World, September 1992, p50
[30] PC-Spiele '93, 1992
[31] Masters of Doom, D. Kushner, p89
[32] .info, September 1990, p60
[33] Computer Gaming World, March 1994, p110,112
[34] PC Format, December 1995
[35] Computer and Video Games, January 1994, 104
[36] PC Zone, June 1994, p108
[37] PC Games, August 1996, p62

All Comments (21)
  • @aaronchua5129
    Clearly Doom is a benchmark test for household appliances
  • @Burn_Angel
    Doom doesn't require you to kill enemies aside from boss fights (which we could say, they count as 'special levels'). It's just about getting from point A to point B, maybe looking for a couple of keys. It's a walking simulator, with obstacles. An interactive walking simulator, if you might.
  • @Teapose
    Fun fact: back in the day, Apogee distributors had what they called a “Shoot-em-up Collection” that I wanted Dad to get me. Immediately he got angry and said “I’m not buying you shooter games.” And I had to go like no, Dad, it’s stuff like Terminal Velocity and Raptor, and I THINK it also had Biohazard, which is what I really wanted. He was like “oh”. Still didn’t get it. Within a couple years we were playing Doom deathmatches AdHoc over a telephone line.
  • @rosskwolfe
    "I will be taking no questions." Now that's a power move.
  • @TrumpLester
    "Daikatana was a Quake killer." Now comes the part where we throw our heads back and laugh.
  • @novelezra
    I wish I could have been there to see John Carmack hear about texture mapping for the first time (probably one of, if not the most important technical leaps in 3D game design), only to pause for a few moments to ponder this concept and then say: "I can do that" And then do it on a scale that is still astonishing to this day.
  • @LeeeHack
    Come to think of it, EVERY game is some sort of an RPG: - HalfLife? - you take on the role of Gordon Freeman - Quake? - you are now a Ranger - Railroad Tycoon II? - you are now the Fat Controller...
  • @Brunosky_Inc
    5:34 "Co-op's for girls? Not according to Team Fortress 2" That is certainly a headline.
  • @qwesx
    I'm so glad that you didn't find an angle to categorize it as a Pong clone.
  • @LesGummo69
    In Italy we simply referred to every game with a lot of shooting involved as "sparatutto", literally "shooteverything" being there fps, side scrolling shooters or whatever. i don't remember when the thing stopped, but i'm pretty sure it lasted at least well into psx era
  • @raid55
    Carmack is the father of modern gaming. His work on the quake engine, that instead of selling he open sourced, inspired every modern engine to this day. There is still code from the quake engine in unity, source and even unreal engine to this very day. He redefined gaming so many times and never did it for profit, but for his prolific love of games and game development.
  • @mixererunio1757
    First I was like "Thats a stupid question. It's an FPS" But then I noticed is an Ahoy video. And I became really intrigued.
  • @rgal
    DOOM is an adventure game in which pointing and clicking elements on the screen is a key game mechanic. A point-and-click adventure, if you will.
  • @BenzaieLive2
    only works if nobody questions Gauntlet as an RPG, when it's mostly based on mazes & shooting, truely inspired by RPGs, like Druaga, but Doom is evidently molded from catacomb 3D evidently molded after catacomb, which is drawn frow gauntlet, but gauntlet has more to do with shooting in mazes than dungeon master is
  • @Kinoksis
    3:03 "But there's a bit of a problem in describing broad categories of games with the name of another." Dark Souls: 👀
  • @lainothefirst
    Carmack was kinda crazy with it. Like, he just hears some term from Romero and casually goes with it. "Texture mapping? ...yeah, I can do that." Gigachad behavior
  • @pawahara
    WAKE UP BABE AHOY'S UPLOADING AGAIN
  • I'm on the hospital treating what I believe and hope is a minor infection, and seeing this pop up on my recommendations brightened my day immensely. Also, I loved the use of the "Suspense" theme, it was a highlight on the previous Doom video, and didn't disappoint here either. Finally, "Doom is an action RPG". This is the evilest thing I've ever seen in a while, I loved it!
  • Per the DOOM (SNES) Manual, Page 07: "The game play for DOOM™ is quite simple. This is not a cumbersome role-playing game, but an action-oriented slugathon! Also, you don't need super-human reflexes to win - using your wits is IMPORTANT. To escape DOOM™, you need both brains AND the killer instinct."