Ultimate General: American Revolution | Destroying the King's Army! | Early Access | Part 6

Published 2024-06-13
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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.


Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.


If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.

Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.


Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.


Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.


Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.

Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.

#wargame #strategy #ultimategeneralcivilwar

All Comments (20)
  • One thing I realized is how immersive this game is. The naval and land combat is pretty solid and straight forward with some tweaks still needed. The city and army management is the most difficult aspect of the game and something that will take time to master for us mentally challenged gamers.
  • The slog through those forts along West of the map was a bloodbath for me. I barely took Ticonderoga in time. I lost thousands of men taking them.
  • @greghalse130
    Hopefully you will continue doing this series. The game is really good and needs support.
  • @wolfecanada6726
    Do you need to take Saratoga? The mission is Ticonderoga. I'd bypass Saratoga, invest the level 3 fort at Ticonderoga and defend against the counterattack.
  • As a personal comment I enjoy watching your play, and have done so since your Civil War Episodes. You make mistake , admit them, and learn from them. You also bring factual history into your play and differentiate between fact and opinion. 😀😀👏👏👏👍👍
  • @Avines101
    With the troops tired you can still melee just not charge, advance the regiments right on top of the enemy when exhausted (slightly past to create a march)
  • @snoo333
    fun video to watch. thank you
  • @deadelite4643
    to answer your question about why some enemy units dont retreat im not sure if this is intended or a bug and i havnt done much testing as i just got the game. my theory on why some enemy units dont retreat is the AI sacrifices them in a rear guard action while the rest of the army gets away.
  • You should combine them all into brigades before marching. Up to 4 regiments per brigade, they march as 1 unit.
  • Неделю назад узнал о шедевральной первой части. Весь месяц уйдет на расстрел янки но мы только рады.
  • Why is it that your troops are always exhausted? You even seem to start battles with them being gassed out
  • Stop putting your troops in front of your cannons. It's not like the civil war game, there is friendly fire . Put your infantry behind the guns and counter charge. You should also turn off you cannons if the enemy is running away you lost about 120 of your best troops to your own guns. Taking Ft Montgomery increases your supply up the Hudson to Ticonderoga and will set up the fort which will help when New York opens up. Try to improve your infrastructure as much as possible, esp. provisions and storage Winter is coming!
  • @Boki10
    You need to build up the towns you control they can make you money
  • @GoodbyeBabylon
    Watching this gameplay makes me yearn for a CW 2 that uses an updated engine.
  • @dougroberts3840
    I'm confused as to why he's not getting or using Minutemen. And here's why. Militia A militia is a group of citizens who are trained and equipped to fight in defense of their community or country. In the American colonies, the militia was a part-time military force that was made up of ordinary citizens who were required by law to serve in times of war or emergency. The militia was often organized at the local level, with each town or county having its own militia unit. Minutemen Minutemen, on the other hand, were a specific type of militia unit that was organized in the New England colonies in the 18th century. Minutemen were volunteers who were trained to be ready to fight at a moment’s notice, hence the name “minutemen.” They were typically younger, more mobile, and better equipped than regular militia members. Minutemen were organized into companies, with each company consisting of about 60-100 men.