Is Jelly Mario Bros. Broken?!

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Published 2021-01-13
I've been getting comments saying that Jelly Mario doesn't work and it's broken now. In this video I'll show you how to get Jelly Mario Bros. up and running if you are having issues.

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Jelly Mario by: @schtepper14 (twitter)

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Is Jelly Mario Bros. Broken?!
#supermario #supermariobros #jellymario

All Comments (21)
  • I made this video for people having trouble getting the game to work. Also...I just really wanted to play this awesome game again. Now I want jelly...and toast.
  • @mariomario1849
    The reason it doesn't work on edge is because the collision doesn't work, even between pixels of the same object, making mario shrink. That's because Edge has issues with WebGL (which is needed to run Jelly Mario).
  • @haniyasu8236
    As someone who's made physics sims like this before, Mario collapsing into a ball like that gives me PTSD. Things like these are an absolute nightmare to work with and make
  • I had no idea Jelly Mario actually performed like this. I played this game on Microsoft edge and WAS able to beat it after many, many tries. The fact that there is no collision in that version meant I was free to move Mario as I pleased, but had to be VERY careful with the sensitivity and timing of his movement (turning it into more of a rhythm game than a goofy platformer). Try to imagine the cape feather in SMW, but if your timing and inputs are off, you curl into a ball and explode.
  • It's been a while since this video was uploaded, but as a programmer myself, it looks kind the game was having trouble with floating point numbers (numbers with decimals) not being what the collision functions were designed for so certain checks wouldn't trigger as intended. It's kind of strange when things like that happen because things like floating point math is usually standardized between various browsers with external tools like webGL.
  • @PercyPanleo
    1:39 I should note that it works fine in older versions of Microsoft Edge that aren't built on Chromium (Basically, any version released before the icon redesign will work.)
  • @kingdomkey2397
    I didn't know us YouTube commenters sounded like Diagonal Mario. LOL
  • @zcarp8642
    The visual of Mario swimming through the air like a damn jellyfish is so funny
  • @xthriteenx
    How were people playing on edge who uses edge…
  • Made the switch to Firefox years ago and have never been happier with a browser
  • @blurryeyestf2
    What Mario actually experiences after eating a mushroom.
  • @Graxu132
    the reason why mario is so slow on Chrome is because you need to have enabled "hardware acceleration" in the system setting of the chrome browser.
  • @bcr044
    the problem I think edge has is that collisions aren’t working, that’s why he not only merges with himself (essentially turning him into a ball) but falls through the floor as well
  • @jeffandmark5373
    Ah yes, browser incompatibility. As a JS gamedev myself, I can say fairly confidently that making sure that your already high-effort game (not that I know much about high-effort games lol) works on every major browser is a huge pain, since a lot of features are missing or work screwed sideways, even if they're part of the W3C standard.
  • @Kiwithecat785
    Actually, at 4:40 you can go though the little gap in the corner and skip that part. It takes some practice but once you know how to do it it's easy.
  • @lostskull7467
    The castle took me a million tries because I didn't realize they kept moving, I thought that they remained floppy and if they went down you had missed your chance to get past them 🤣