(Ultimate Marvel vs Capcom 3) Wesker complete guide

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Published 2022-03-27
This video is a complete guide for Wesker in Ultimate Marvel vs Capcom 3! It goes over his movement options, normals, specials, supers, combos, assists and good partners while discussing his frame data on pretty much all of his moves. I hope you enjoyed watching :)

COMBO NOTATIONS:
MAGIC SERIES
Light
Medium
Heavy
Launcher
Super Jump
Air Medium x2
Air Heavy
Air Launcher

BASIC COMBO 1
Light
Medium
Heavy
Cobra Strike
Light Teleport
Lower Samurai Edge
Heavy
Launcher
Medium
Medium
Heavy
Air Launcher
Lower Samurai Edge
THC

BASIC COMBO 2
Light
Medium
Heavy
Ghost Butterfly
Heavy Teleport
Air Heavy
Launcher
Medium
Medium
Heavy
Air Launcher
Lower Samurai Edge
THC

All Comments (16)
  • @Stayinfree
    Makes me want to make a Wesker guide as well, to go along with all my tech. Nicely done man
  • @Gillian_FFXIV
    As an online competitive Wesker main since 2011, I appreciate the video despite knowing all of this already & quite pleased to see people still making content about my main man after all this time, as it's very detailed and thorough! But you neglected to mention that his teles change distance depending on if his sunglasses are on or off completely. Something else that sucks about him is that he has absolutely no reliable ways of hit confirming while airborne, so you'd have to either blow a meter to super or use his greatest resource to continue the combo - Xfactor. I hate that he also cannot combo off of his ground grab because it would have opened up more opportunities for the character considering his very linear play style. I'm not sure if you know of Redman here on YT regarding his Maximum Wesker series, but he completely dissected Wesker many years back & he is the one I learned from going forward and still use much of his tech & discoveries to this day in case you ever wanted to see some crazy stuff with him lol Thanks for the video & I hope you make more for other characters!
  • -Cobra Strike, AKA Senhou Shouda (先崩掌打, meaning "Fore-Crumbling Palm Strike") in Japan -Ghost Butterfly, AKA Hasai Sougoushou (覇砕双剛掌, meaning "Supreme Smashing Twin Strong Palms") in Japan -Jaguar Dash, AKA Jinsoku Idou (迅速移動, meaning "Swift Speed Movement") in Japan -Jaguar Kick AKA Gouhou Shitsu (轟砲膝, meaning "Booming Cannon Knee") -Mustang Kick, AKA Moushou Kyaku (猛衝脚, meaning "Fierce Piercing Leg") in Japan -Phantom Move, AKA the Kousoku Honshin (高速翻身, meaning "High-Speed Flip-Over") in Japan -Tiger Uppercut AKA Shoukou Shouda (昇甲掌打, meaning "Rising Shell Palm Strike") in Japan -Phantom Dance, AKA Sajunkei (鎖巡型, meaning "Chained Rounds Model") -Rhino Charge, AKA Gokutotsu (獄突, meaning "Prison Thrust") -Lost In Nightmares, AKA Renkan Satsu (連環殺, meaning "Linkage Killing")
  • @ali-kun7038
    Just got this recommended to me and i love this, very informative and hilarious ❤😂 Also the 2m after otg samurai edge won't connect sometimes idk why when i do launcher -> m -> m -> h -> s -> otg and when doing m -> h -> cobra strike -> m teleport -> otg
  • @WooDooDrew
    You left out something important about jaguar dash. You can make jaguar kick safe with down forward light into teleport on block
  • @DJ4461
    "YOU WILL GIVE ME AN EGG! "
  • @demonderpz7937
    While this video is great, it will take me a while to remember the exact button inputs for his specials in order to maximize his combos and mobility. Still, thank you for the ideas and a basic framework of how Wesker works :)
  • After I checked out the Japanese names of his special moves, I started wondering why they're on Japanese
  • @stinkyh2o
    you left out the low medium in the notations for the first basic combo
  • @malevolenc_y
    jesus christ i am not prepared to play fighting games at all am i