Ironwail is amazing!

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Published 2023-03-17
SPECIAL THANKS to Andrei Drexler for all his time on Ironwail and his collaboration on this video!
twitter.com/andrei_drexler

DOWNLOAD the latest version of Ironwail: github.com/andrei-drexler/ironwail/releases/latest

Thanks to mankrip and mh for their historical perspectives on Quake engines used in this video.

Find out more about the Community Add-On server in this video:    • Quake Enhanced (KEX) Community Mod Se...  

And lightmapped liquids here:    • Quake Mapping - Lightmapped liquids  

All Comments (21)
  • you ever feel like the quake community has the most talented people ever? it's a tiny community, but there are so many "heavy hitters" who work as engineers/scientists and then make stuff for quake on the side.
  • @FeelingShred
    the real unsung hero of the Quakespasm engine is its original creator and maintainer of the website with detailed development history, which kept the code focused on using a C base (functional code) and also kept focus the entire time on Performance, no CPU cycles being wasted, which allows us to have Quake mods that never give us slowdowns, you can thank this one person 👍
  • @scottchiefbaker
    If GZDoom enables the developers to give us Selaco, I can't wait to see what Ironwail will give us.
  • @appidydafoo
    Your editing skills are increasing dramatically, love those transitions with the alpha channel effect on the opening and closing doorways as the camera flies through a section map in engine. Brilliant!
  • @jeremieh5009
    Iron wail is amazing but on the other hand vkquake is also amazing. Thankfully, quake is a lot like ice cream. You can have both flavors at once!
  • @Tribalquake
    These new features are awesome! I think the only thing that it lacks it's a strong particle system (like QSS) to support Arcane Dimension's special effects (like smoke, custom trails, blood splats, rain, snow, etc) and realtime light/shadows to support those new maps from Quake Rereleased :)
  • It would be amazing if you did a detailed video like this on RetroQuad. I love the look it gives to Quake Maps, somehow making them crispier and more moody. It all feels rougher, darker. Sometimes like it is a lower resolution rendering of much much higher res textures (like scaled down 4k). It manages to convey the retro feel while looking much better at the same time. Excellent end result.
  • @theopenrift
    Ironwail blows the remaster out of the water so hard it's almost embarrassing.
  • @shanel4348
    I'll always love any news regarding Quake, but your videos are not only top notch coverage, but editing too! Thanks for this! I can't wait to try it out for myself.
  • this is some amazing stuff. the lack of QoL features in quake ports relative to what I'm used to in doom has been one of the elements deterring me from putting more time into the game, so this is very welcome to see
  • @Duke_de_Plata
    dude your videos have gotten so damn good! wow, best one to date
  • @jcartaxo7145
    Love everything about this. The Channel, the engine, the game, the community. Quake for life!! ❤
  • Glad to see this released, Ironwail is the best! Super smooth even in stuff like tershib
  • @0xzi
    Oh dang I have to check this out. Saw a twitter post of his ages ago of the optimizations he was doing and it looked so insane, I forgot what it was called and this is it! This is just INSANE work, I love it.
  • @battlebunny88
    So there's a new release tomorrow? Nice! I only just discovered Ironwail about two weeks ago and I love it. Curious for new features.
  • Ok, you had me at "mouse menus". It's the one thing that I loved most about Mark V and other engines don't do. Also, holy crap dumptruck, these animated transitions are awesome!!! They're probably a bit time consuming to make, but man they add so much visual flair, good job!!!
  • @Siledas
    Damn, I played through Tears' with my two brothers on QSS and just settled for the frame dips figuring that it was a hard limitation common to all source ports. Our future CoOp sessions might have to run IW now! Thanks for the info 👍
  • @OfflineOffie
    wow... I have never felt Quake play this smooth... Playing at ~2500FPS feels so precise and instant! I'm so glad you spread the word with this video!
  • @CB66941
    I am playing Peril 3.0 that can only run on Ironwail, and seeing 200+ enemies in a wide open space with a lot of detail while still running at a 144 fps made me go wtf.
  • Console autocompletion feature is really nice, from small features. Your review overall is good in explaining format with graphical representations of features.