Why the Nintendo 64's Graphics Were So Blurry

Publicado 2024-06-30
While the Nintendo 64 was a groundbreaking system in many regards, it certainly didn't lack for critics. Both players and professional reviewers alike complained about the lack of games, the poor quality of those games, and the under-representation of certain genres, such as RPGs and fighting games.

But one criticism has always stuck out in my mind: why were the N64's graphics so damned blurry?

Todos los comentarios (19)
  • @Clodd1
    Why do PS1 games look so 'alive'? The images just pop. Most N64 games seem to have dimmer images.
  • @catlunatic2122
    I found 3 major mistakes in this video. 1. Not enough views, 2. Not enough likes, and 3 the creator doesn't have enough subs.
  • The first three PlayStation consoles are really good. PS4 underwhelmed me but the PS2 and PS3 especially have amazing libraries, definitely something you should check out. That said, as someone not into RPGs at all, I prefer N64 to PS1, especially visually. Those Nearest Neighbor textures that wobbled around as you moved always looked gross to me, even as a kid.
  • @cookeris
    only 91 views? :( you need more!
  • @rajramnarine123
    I only just discovered ur channel, my friend. Happy to be a new subscriber! 🎉
  • For edge antialiasing you would have to smear over the edge, only for RGB, not for Z . So when you draw the game objects, a lot of overdraw will happen. Also the second polygon sense the close z values of the first polygon and not smear. Edge antialiasing hence does not work for flat shaded game objects. You gotta UV map and our Gouraud shade. Also I don’t like this heuristic with the delta z. So when I move close to a wall, edge antialiasing stops? When I look at a steep angle on a game object surface, smearing starts?
  • Your videos are very great and interesting! 😉 Thanks to you for providing to us such a quality content!
  • 8:30 okay, TMEM is like the smallest part on that chip. Edge antialiasing is probably bigger. Is this really needed for speed? Pipeline and more banks! What is even 2 cycle mode for mipmap? Is it a limit of the blender? Would 2 cycle RAM be fast enough.. so more Rows?
  • Is it just me or is the mario 64 footage zoomed in a bit? I thought there was more space between the hud and the edge of the screen.
  • @FullaEels
    turned off, it actually looks like the DS, neat!
  • @alpha_th0t
    Here's your 64th like for a quality n64 video essay
  • Back then you either had extremely blurry graphics or you either had pixelated graphics. Which way western man?