Empire: Total War World Domination Campaign #1 - Great Britain

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Published 2018-03-14
Empire: Total War World Domination Campaign #1 - Great Britain
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This is a playthrough of a very hard campaign on Empire Total War playing as Great Britain leading them to world domination.

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Music used:
End Game by Per Kiilstofte
machinimasound.com/music/end-game
Licensed under Creative Commons Attribution 4.0 International
(creativecommons.org/licenses/by/4.0/)

All Comments (21)
  • @sigilork785
    Finally someone who takes his time playing ETW in a slow pace world dom and explaining what he does - I like that plus you are not talking of sponsors and have standard sentences that you rattle at the beginning and at the end - and you are even playing on highest difficulty - that will be fun to watch.
  • @robertcbarry
    Doesn’t matter if you build the Conservatorium in Edinburg. If your in Scotland, happiness is merely a dream
  • @ryszakowy
    empire total war at it's finest: turn 1, let's build alliances, pay them if we have to... turn 2, TOTALEN KRIEG
  • @VulcanTotalWar
    Not quite sure what's happening lately but welcome to all the new viewers! Please note there are always many things I wish I did different in campaigns but that's half the fun. On my channel you can find numerous Very Hard difficulty campaigns even on Total War games I haven't or hadn't played for years, like this one! Hope you enjoy and consider sticking around with that sweet subscription. Cheers!
  • @flip2shoot567
    Coming from Shogun 2, this game feels like it needs a PhD in political science to properly play lol
  • @GIboy1990
    The british empire was my favorite to play. Build strong navy, blockade ports, starve their armies.
  • @Priyo866
    I love how you pace your campaign, explaining and reading all important bits instead of rushing them like other players. Subscribed!
  • @QuinchGaming
    Government Tab: You have your ministers but below ministers "in waiting". You can replace the ministers with any of those in waiting by simply dragging the portrait to whatever slot you want. If you pick a guy with the appropriate bonuses you can really boost your economy etc
  • @benjeffrey1389
    Glad to see Lincolnshire being prioritised for once 😂😉
  • You asked for tips about the government tab- do NOT increase your taxes, especially on the middle class! Increasing the taxes on your middle class will, among other things, stifle your growth, which controls how quickly your provinces/territories create new towns. I usually LOWER my taxes on the middle class on the first turn, and if you have the town info tab opened on any town where the province/territory still has a town to produce, you can see the "next town developing" in the bottom left corner of the tab go down drastically when you lower taxes on the middle class. For instance, on Turn 1 when playing GB, if you open the town tab of any town in England province, you will see that the next town developing is Liverpool in 27 turns; if you then open the government tab and lower taxes on the middle class 1 notch from 3 of 5, down to 2 of 5, you will see Liverpool is now developing in 11 turns; if you turn the taxes up 1 notch instead (as the video suggests) from 3 of 5 up to 4 of 5, you will see that the bottom left message is now "villages are not growing." The sooner that you do lower your taxes, the better, because growing your provinces to have max towns gives you the most powerful economy possible for each nation. If you do what I do, you won't even miss the money that you would lose by lowing taxes. For the first several turns (4-8) do your best not to produce any units, and to focus all spending on building up buildings; you can usually move your starting units around quickly enough to reinforce the needed areas without having to build more troops for a while. Just focus on first building and upgrading economic buildings (farms, smiths, weavers, fur, plantations, etc.) and then schools. The first few turns you will lose some money, because you lowered taxes, and the economic buildings you are building take a few turns to complete; once they do, however, you will begin to see your money creep back up. If you build units, you will lose money every turn, and it will be that way until the die or are disbanded; at least by building buildings and lowering taxes, you income recovers after a few turns, and you will start to also have new towns popping up much more quickly. I also usually make sure to have at least 2 schools operating, even if that means destroying some other building to do so (usually a church). After you have upgraded your economic and school buildings as much as possible in the provinces that you own (2-9 provinces to start), usually 4-8 turns have passed, and your income has recovered to its starting position, even though you lowered taxes on the middle class in every theater. Now is the time to build a small invasion force, to conquer the pirate islands; I usually avoid declaring war on a country in the beginning, so they are one faction I can invade and conquer without having to worry about upsetting allies or creating enemies. If someone declares war on me in the beginning, I try to get out of it quickly. It is only after I destroy all the pirates that I declare war, and only on small nations (1-3 provinces) that I can quickly conquer. Throughout the game, I usually try to avoid wars that I do not declare, and only declare war on nations that have at least 3 less provinces that I do at the time. Also, once I've played the first 4-8 turns and have built up my buildings to max, I usually have a pattern of 2-3 to 1 turn set up, with 2-3 turns spent upgrading buildings, and then 1 turn to build troops- unless something forces me to adapt, like someone declaring war on me and not being willing to negotiate out of it. By turn 45, you should have continued to lower your taxes on both classes; the middle class should be at the lowest (1 of 5), and the upper class should be at the second lowest (2 of 5); as you lower them, lower middle class first, then bring upper class down to even with middle, and then lower the middle again. Usually, I lower taxes when I reach 10k income- if you follow my system, that will happen over and over again, even though you are continuously lowering your taxes. Basically, you are always adding new provinces, creating new towns in the province, and upgrading those towns, so it is constantly raising your income; if you do the 2-3 to 1 system, you won't build too many units too quickly, before the buildings have a chance to complete and provide income enough to be able to afford the troops you are building/maintaining. I am usually going to war every 7-10 turns; once my armies are in position, I declare war, and usually destroy the faction in the first 1-4 turns; I usually conquer their provinces, build them up for 4-7 turns, then build each their own defense force (up to that point, I leave the invading forces there to maintain Public Order), and finally I move the invasion force into position to attack the next country. The invasion force starts as 10 troops, but then grows to 20; I also start with one force, and by mid-game I usually have 3 or 4 forces. Also, don't take more than 4 provinces at a time in war, because that will also help regulate your income vs spending/upkeep. If you take too many provinces in 1 turn by ending a war, it will take a long time to build up those towns (like if you take 10 provinces at once), so you won't be able to maintain your war schedule of conquering, building new provinces up for ten turns, and then move on to the next war; you also likely won't have enough troops to occupy those province capitals while you build them up, so you will then face rebellions. My system is all about balancing/moderation, and steady but staggered growth (the number of provinces/towns, your income, your military/navy, etc.). Anyway, you asked for tips because the thing you know the least is government tab stuff, so I wanted to correct you on how raising taxes is actually a bad idea, and lowering them is much better- the rest was just me explaining how you are able to lower them without going bankrupt. It is very rare that I increase taxes, and that usually still only involves raising them back to 2 of 5, or back to the starting position of 3 of 5; and I only do that if I am several turns into a war with one of the 3 major powers (GB, France, Spain), and they wont negotiate out of it. Otherwise, if you use the strategy that I do, halfway through the game you can earn over 10k a turn, while maintaining the lowest taxes.
  • @REIDGERICKSON
    Thanks for making these. I like watching it when I’m going to bed. Just interesting enough to keep my mind from running, but not too exciting so I can fall asleep!
  • Currently learning how to play this game, what a channel to do just that. Great video, I enjoyed it alot.
  • @perperson199
    The best total war game, but with many faults. Let us have Empire 2
  • Ships sail on water, my lord
  • @McNab1986
    Finally a Great Britain playthrough with decent commentary, nice one